Name: Captain Cadaver Val Char Cost 38 STR 28 14 DEX 12 20 CON 20 13 BODY 6 8 INT -2 14 EGO 8 8/23 PRE -2 0 COM -5 9 PD 1 6 ED 2 5 SPD 26 12 REC 0 40 END 0 42 STUN 0 Characteristic Rolls: STR: 17-, DEX: 12-, CON: 13-, INT: 11-, EGO: 12-, PER: 11- Run: 6", Swim: 2", Jump: 8", Lift: 4850½kg Cost Powers END/Roll 4 Damage Resistance (4 PD/4 ED) 15 Elemental Control: Vampire (15-pt reserve) a-10 Damage Reduction (Physical, 50% Resistant); Limited Power: Not vs. silver.: -½ b-10 Damage Reduction (Energy, 50% Resistant); Limited Power: Not vs. fire.: -½ c-12 Desolidification: Mist form.; Cannot Move through Solid Objects: -½; Vulnerability: Holy items.; Concentrate: Throughout & ½ DCV, -½ 4 d-10 5" Flight (NC: 40"); Non-Combat Multiplier: ×8, +10; Non-Combat (MPH): 74; Limited Power: Winged fight.: -¼; Only in Hero ID: -¼ 1 e-12 2d6 HKA: Claws or bite. (Total 4d6); Range: 0; Versus: PD; No Knockback: -¼ 3 f-19 10d6 Mind Control: Hyptnotize people into standing perfectly still.; Communication: Telepathic, +¼; Single Command Only: -½; Reduced Penetration: -¼; Limited Power: Must make eye contact.: -¼; Concentrate: Throughout & ½ DCV, -½ 6 g-9 Shape Shift: Wolf, rat or bat. (Limited Group); Extra Time: full phase, -½; Concentrate: ½ DCV, -¼; Reduced END: Zero, +½ 0 h-12 Shrinking-2 (DCV +4, Height 0 cm/0"); Mass: 0 kg/0.00 lbs; Knockback Increase: 6; PER Bonus: -4; Only in Hero ID: -¼; Reduced END: Zero, +½ 0 i-7 Summon (1 100-point creatures); Range: 0; Summon: Single Type, +0; Creature: Minor vampire.; OAF: -1; Focus Mobility: Bulky, -½; Focus Expendability: Hard to Acquire, -¼; No Conscious Control: -2 5 6 Life Support (3) Immune to Disease (3) Immune to Aging 10 +15 PRE; Limited Power: Negative uses only.: -½ 10 Regeneration (1 BODY/Turn); Regenerate: Standard, +0 Cost Skills, Talents, Perks Roll 4 +2 level w/claws/bite. 3 Stealth 12- 3 Survival 11- 100+ Disadvantages 15 Distinctive Features: Pudgy inhuman bloodsucker.; Concealability: Easily, 5; Reaction: Extreme, +10 15 Hunted: by various heroes and law enforcement. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 5 Phys. Lim.: Cannot speak. (Infrequently, Slightly) 15 Phys. Lim.: Cannot enter a building unless invited. (Frequently, Greatly) 15 Phys. Lim.: Suspended animation if staked or in running water. (Infrequently, Fully) 10 Psych. Lim.: Venguful (Uncommon, Strong) 15 Psych. Lim.: Casual killer. (Common, Strong) 15 Psych. Lim.: Overconfident. (Common, Strong) 20 Reputation: Vampire and serial killer. (14-, Extreme) 25 Susceptibility: Holy items, sunlight and holy water. (1d6 STUN/Phase); Condition: Very Common, +15 OCV: 5; DCV: 5 / 9; ECV: 5; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 9/4; ED/rED: 6/4 Costs: Char.: 94 Disad.: 150 Powers: + 156 Base: + 100 Total: = 250 Total: = 250 ''Once again, the fearless Captain Cadaver, undaunted and undead, is free. Join him, boys and girls, in the city of brotherly love, on his bloody shopping spree!'' - Cadaver in Elementals II #3 Real name: Mr. Swartzburg Other known aliases: None Occupation: Serial killer, former accountant. Current group affiliation: None. Past group affiliations: None. Major enemies: Elementals. First appearance: Elementals #16 (as Captain Cadaver). Origin: Description: Cadaver is a frightening looking monster of a man with bestial features, claws, fangs, pointed ears and a body covered in grey fur. He wears a red hood and cape and has a yellow "have a nice day" symbol on his chest that has small fangs. Explanation of the conversion: The Flight and Shrinking that work Only In Hero ID are only usable in bat form. The value of -1/2 to the Damage Reduction Limitations is because everyone knows to attack him with silver and fire, so to him they are very common attacks. The expendable Focus for his Summon power is a human body that died from a vampire bite. History: In 1987 Mr. Swartzburg was a lonely accountant living in Philadelphia who was unlucky enough to be bitten by a bat which had bit hit by a bolt of lightning from the Shadowspear storm. He died, but he didn't stay dead. Swartzburg was reborn as a vampire who called himself Captain Cadaver. He then spent the next month killing, draining and dismembering the women who worked for his firm one by one as revenge for not noticing him in life. The government sent the Elementals to Philadelphia to investigate the deaths and quickly traced all the deaths to Swartzburg. The Elementals confronted Cadaver in his apartment, where he was able to wound Morningstar, knockout Monolith and blind Vortex before escaping into the night (Elementals #16). Undaunted by their first failure, the Elementals set a trap for Cadaver at the hospital that Morningstar and Vortex were staying in, believing that Cadaver would want to finish them off. Cadaver defeated Monolith again, and although he hypnotized and bit Fathom, he learned she had no blood. Vortex was able to get the upper hand on Cadaver until Fathom recovered and she hit him with a massive blast of running water, turning him to a lifeless skeleton. The Elementals quickly collected the skeleton and placed a stake in the chest to prevent him from regenerating. The staked skeleton was placed in storage at the city morgue (Elementals #17). In 1989 the new police commissioner of Philadelphia was inspecting the morgue when she discovered the stored skeleton of Cadaver. Not believing in vampires she ordered the body properly disposed of and removed the stake. A few minutes later Captain Cadaver, fully regenerated, broke out of the morgue and drained the night watchman (Elementals II #3). He proceeded to attack numerous people over the next few months, this time not dismembering the bodies, so that they would rise as vampires themselves. Philadelphia was onset by a plague of vampires that stalked the streets at night. After the Elementals killed hundreds of vampires he created, he drained and sired the Elementals friend Porter Scott as a vampire. Powers: Cadaver is a vampire of exceptional power for his age, due to the infusion of power he received from the Shadowspear. He is superhumanly fast and strong, has claws, and can assume the form of a wolf, bat or mist. He has mental powers that allow him to paralyze his prey with his gaze. He has the standard vulnerabilities. He cannot enter a building without being invited by someone inside, he is burned by holy items and sunlight, and he (temporarily) turns into a pile of inanimate bones if staked or placed in moving water. He is most easily damaged by attacking him with fire or silver weapons. Character created by Comico. Champions rules conversion by Mathew R. Ignash - mathewignash@yahoo.com. Last Updated - November, 2001