Name: Chameleon Chief (Jall Tannuz) Val Char Cost 25 STR 15 20 DEX 30 20 CON 20 12 BODY 4 18 INT 8 13 EGO 6 20 PRE 10 10 COM - 15 PD 10 15 ED 11 5 SPD 20 9 REC - 40 END - 35 STUN - Characteristic Rolls: STR: 14-, DEX: 13-, CON: 13-, INT: 13-, EGO: 12-, PER: 13- Run: 21", Swim: 12", Jump: 5", Lift: 800kg Cost Powers END/Roll 90 Multipower 18-m 12" Stretching, 0 End 4-u +10d6 Hand Attack, 0 End 4-u +15" Running, 0 End 1-u 10" Gliding 1-u +10" Swimming 3-u +50 Str, 0 End, Only for grab/squeeze (-1), Doesn't Add 60 1/2 Resistant Physical and Energy Reduction 45 Shapechange: Any Shape, 0 End 5 5/5 Resistant Pd/Ed 3 Life Support: Pressure 5 Extra limbs Cost Skills, Talents, Perks Roll 24 3 Combat levels 100+ Disadvantages OCV: 7; DCV: 7; ECV: 4; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 15/5; ED/rED: 15/5 Costs: Char.: 134 Disad.: 0 Powers: + 263 Base: + 100 Exp.: + 297 Total: = 397 Total: = 397 Background: He looks like a Durlan, he acts like a Durlan, but according to Paul Levitz he isn't a Durlan. His normal tactics are to make a big spikey ball on the end of one arm (+10d6 Hand Attack) and use the rest of the multipower reserve to give himself 6" of stretching. ------------------------------------------------------------------------------- Write-up copyright © 1996 by Sam Bell (sam@eng.sun.com). Permission granted to duplicate and transmit, as long as this note is not removed.