Name: Chemical King (Condo Arlik) Val Char Cost 18 STR 8 18 DEX 24 15 CON 10 11 BODY 2 23 INT 13 15 EGO 10 18 PRE 8 12 COM 1 8 PD 4 8 ED 5 5 SPD 22 7 REC - 30 END - 28 STUN - Characteristic Rolls: STR: 13-, DEX: 13-, CON: 12-, INT: 14-, EGO: 12-, PER: 14- Run: 6", Swim: 2", Jump: 4", Lift: 303kg Cost Powers END/Roll 175 Multipower: Chemical Reaction Control 17-u 10d6 NND Does Body 0 End 17-u 14d6 Suppress vs Any One Chemically Based Power (+1/2), 0 End, Uncontrolled 17-u 5d6 Major Transform, Limited Class (+1/4), Cumulative, 0 End 17-u 14d6 Aid, Any One Chemically Based Power (+1/2), 0 End, Usable at Range 4-u Change Environment 4" Radius, Variable Effect, 0 End 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit Cost Skills, Talents, Perks Roll 25 5 Levels w/Multipower 5 Jab +1 / +3 Strike 3 1/2 d6 4 Punch +0 / +2 Strike +2d6 = 5 1/2 d6 5 Kick -2 / +1 Strike +4d6 = 7 1/2 d6 4 Block +2 / +2 Block, Abort 4 Dodge - / +5 Abort 100+ Disadvantages OCV: 6; DCV: 6; ECV: 5; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 8/ ; ED/rED: 8/ Costs: Char.: 107 Disad.: 0 Powers: + 392 Base: + 100 Exp.: + 399 Total: = 499 Total: = 499 Background: -------------------------------------------------------------------------------- See Rokk for notes on equipment. The defense to Condo's NND is to be chemically inert. Normally you can aid/suppress any one thing in a group of powers with only a +1/4 advantage, but I think 'Chemical SFX' is pretty broad so I bumped it up to a +1/2. The limited class of things he can transform things into is to simulate various chemical reaction tricks. The Change environment is another way to do the same thing. -------------------------------------------------------------------------------- Write-up copyright © 1996 by Sam Bell (sam@eng.sun.com). Permission granted to duplicate and transmit, as long as this note is not removed.