Name: Citizen V (II) Val Char Cost 13 STR 3 20 DEX 30 14 CON 8 13 BODY 6 13 INT 3 14 EGO 8 13/18 PRE 3 16 COM 3 8 PD 5 8 ED 5 4 SPD 10 6 REC 0 28 END 0 27 STUN 0 Characteristic Rolls: STR: 12-, DEX: 13-, CON: 12-, INT: 12-, EGO: 12-, PER: 12- Run: 9", Swim: 2", Jump: 3", Lift: 152kg Cost Powers END/Roll 7 360 Degree Sensing,Sight Group,OIF(-1/2) 8 4/4 Armor,"Costume",OIF(-1/2) 3 5 Flash Defense,Sight Group,OIF(-1/2) 23 2D6 HKA,"Sword",vs physical defense,No Knockback(-1/4),OAF (-1), 1/2 END(+1/4),Penetrating(+1/2) 2 3 IR Vision,OIF(-1/2) 7 Life Support,doesn't breathe,OIF(-1/2) 5 7 OCV Missile Deflection,"Sword",deflect arrows,OAF(-1) 15 MP (30),"Weapons and gadgets.",OAF(-1) 1-u 3" Darkness,"Smoke bombs.",Sight,4 Charges(-1/2),continuing, duration: 1 turn 0 1-u 2D6 RKA,"Pistol",vs physical defense,9-12 Charges(-1/4) 0 3 18 PRE,"Notable costume.",OIF(-1/2) 3 Radio XMIT/REC,OIF(-1/2) 6 9" Running 2 Cost Skills, Talents, Perks Roll 3 Acrobatics 13- 3 Breakfall 13- 3 Contortionist 13- 3 Criminology 12- 3 Deduction 12- 3 Demolitions 11- 4 Fast Strike 3 Federal Police Powers 9 3 Levels: With sword and martial arts.,tight group 4 Martial Disarm 4 Martial Dodge 4 Martial Escape 3 Navigation 11- 3 Security Systems 12- 3 Shadowing 11- 3 Stealth 13- 3 Streetwise 13- 3 Systems Operation 12- 3 Tactics 12- 4 WF,Common Melee,Small Arms 100+ Disadvantages 5 Distinctive,"Flashy costume and big sword.",easily concealable,minor 20 Hunted,"By various enemies.",as powerful,non-combat influence,harsh, appear 11- 20 Normal Stats 10 Psych Lim,"Flamboyant",common,moderate 15 Psych Lim,"Overconfident",common,strong 20 Psych Lim,"Duty to the spirit of his grandfather.",common,total 10 Rep,"Heroic grandson with convoluted history.",occur 11- 5 Rivalry,"with other patriotic heroes.",professional 15 Secret ID,"John Watkins III" 10 Watched,"by the V-Battalion.",more powerful,non-combat influence,harsh, appear 8- 10 Watched,"Committee on Superhuman Activities.",more powerful, non-combat influence,mild,appear 11- OCV: 7; DCV: 7; ECV: 5; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 12/4; ED/rED: 12/4 Costs: Char.: 84 Disad.: 140 Powers: + 156 Base: + 100 Exp.: + Total: = 240 Total: = 240 Real name: John Watkins III Other known aliases: None Occupation: Adventurer and hero. Current group affiliation: Leader of the Redeemers and agent of the V Battalion Past group affiliations: None. Major enemies: First appearance: Thunderbolts #46 Origin: Description: John is an attractive and athletic man with blonde hair and blue eyes. Explanation of the conversion: As more becomes known about Citizen V II in future issues I will update this page as appropiate. I didn't bother giving him any of the gadgets of the other Citizen Vs, since I don't know which ones he may or may not use. He only has what equipment he's displayed using in the comic so far. History: John Watkins III is the grandson of the original Citizen V, and took on that title as a member of the V Battalion. Shomhow he became incapacated and spent many years in a London hospital. During that time Baron Zemo II borrowed his identity as leader of the Thunderbolts. Eventually Zemo gave up the Citizen V III identity and it was taken up by Dallas Riodran, who became Citizen V IV. She was kidnapped by the Crimson Cowl III. Zemo was later killed by Scourge IX. About that time John recovered and was approached by the V Battalion about resuming his roll as Citizen V II (Thunderbolts #46). John received a new costume and with an arrangement with the Committee of Superhuman Activities became the leader of a new superhuman team they were forming. They gained possession of the latest Beetle armor which was briefly used by Abner Jenkins (Thunderbolts #47). The team soon recruited a person to wear the armor as the Beetle II. They recruited Conrad Josten, younger brother to Atlas to become the Smuggler II and Air Force pilot Valerie Barnhart who became Meteorite III (Thunderbolts #48). Citizen V II's team then gained the membership of Scream and the Fixer II, and the Redeemers were born (Thunderbolts #49). The first mission the Redeemers took on was to capture Henry Peter Gyrich, who had planned to use nano-probes and the Omega-32 device to cleanse the world of superhumans. When they attacked Gyrich at his base in Washington D.C. the whole team except Citizen V II was taken over by mind controlling nano-probes. Citizen V II escaped and fell in with the Thunderbolts and Scourge IX, who were also after Gyrich. Together they faced the mind controlled members of the Redeemers. Eventually Citizen V II also fell to the nano-probes. The nano-probes were destroyed by Jolt II, but they soon learned that Gyrich was also being controlled. Soon after this the Thunderbolts members Songbird, MACH-2 and Moonstone II were pardoned for the past crimes but forced to give up superheroics. The Thunderbolts leader Hawkeye was sent to prison for a variety of small crimes. Thunderbolts members Jolt II and Charcoal joined the Redeembers (Thunderbolts #50). Note: The original Citizen V was John's grandfather and a minor costumed hero of World War II who was killed by Baron Zemo. Citizen V III was an identity used by Baron Zemo II when he was a member of the Thunderbolts. Citizen V IV was Dallas Riodran. Powers: Citizen V II has no powers to speak of, but is a highly skilled fighter. He wears a padded costume which has an independent air supply, infrared vision capabilities, and allows him to see behind him. He carries a sword and several gadgets, like smoke bombs. He carries an automatic pistol. ================================================================================ Character created by Marvel Comics. Conversion to Champions rules by Mathew R. Ignash - mignash@rust.net. Last Updated - February, 2001