Name: Coachwhip Val Char Cost 15 STR 5 20 DEX 30 15 CON 19 10 BODY - 13 INT 3 13 EGO 6 18 PRE - 22 COM 6 8 PD 5 8 ED 5 5 SPD 20 6 REC - 30 END - 26 STUN - Characteristic Rolls: STR: 12-, DEX: 13-, CON: 12-, INT: 12-, EGO: 12-, PER: 12- Run: 7", Swim: 2", Jump: 3", Lift: 200kg Cost Powers END/Roll 6 9pt Flash Defense, OIF 2 +1" running 7 2" Stretching, Only for attacking (-1/2) OIF 0 End "Whip" 17 Armor Piercing on 7d6 Jab 0 End OIF "Whip" Cost Skills, Talents, Perks Roll 5 Jab +1 +3 Strike 7d6 4 Punch +0 +2 Strike+2d6 = 9d6 4 Dodge - +5 Abort 4 Escape +0 +0 +15 Str vs Grabs 16 4 Damage Classes 16 2 Combat levels 100+ Disadvantages OCV: 7; DCV: 7; ECV: 4; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 8/ ; ED/rED: 8/ Costs: Char.: 99 Disad.: 0 Powers: + 81 Base: + 100 Exp.: + 80 Total: = 180 Total: = 180 Background: -------------------------------------------------------------------------------- The Whip is built into her costume, so it is OIF rather than OAF. -------------------------------------------------------------------------------- Write-up copyright © 1995 by Sam Bell (sam@eng.sun.com). Permission granted to duplicate and transmit, as long as this note is not removed.