Commander Steel (Hank Heywood) Val Char Cost 45 STR 30 23 DEX 39 23 CON 26 16 BOD 12 18 INT 8 15 EGO 10 23 PRE 13 16 COM 3 25 PD 16 25 ED 19 6 SPD 27 13 REC - 46 END - 48 STN - Characteristic Rolls: STR: 18-, DEX: 14-, CON: 14-, INT: 13-, EGO: 12-, PER:13 - Run: 23", Swim: 2", Jump: 9", Lift: 12.5 ton Cost Powers END/Roll 7 1 level Density Increase, Always On 11 1/2 End Str [2] 12 12/12 resistant pd/ed 5 Lack of Weakness 34 Multipower 3-u +17" Running=23" [5] 1-u +10" Superleap=19" 3 Concealment 13- 9 Combat Driving, Climbing, Stealth 14- 6 Acting, Conversation 14- 3 Language: German 4 Biology, Biochemistry 11- 5 Jab +1 +3 Strike = 9d6 4 Hook -2 +0 Strike +4d6 = 13d6 4 Cross +0 +2 Strike +2d6 = 11d6 4 Block +2 +2 Block, Abort 4 Clinch -1 -1 Grab, +10 Str = 55 Str 20 2 Overall levels 100+ Disadvantages 15 Secret ID 15 Psych: Superpatriot (com, str) 15 Psych: Overconfident (com, str) 203 Red White & Blue Bonus OCV: 8; DCV: 8; ECV: 5; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 25/12; ED/rED: 25/12 Costs: Char.: 203 Disad.: 248 Powers: + 139 Base: + 100 Total: = 342 Total: = Background: Hank Heywood was injured by a bomb planted by a saboteur. Faced with life as a quadrapelegic, he volunteered for a experimental bionic augmentation treatment and became Commander Steel. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM ===============================================================================