Name: Commando Val Char Cost 40/50 STR 30 18 DEX 24 25 CON 30 14 BODY 8 15 INT 5 11 EGO 2 18 PRE 8 12 COM 1 20 PD 10 20 ED 15 5 SPD 22 15 REC 0 50 END 0 50 STUN -2 Characteristic Rolls: STR: 17/19-, DEX: 13-, CON: 14-, INT: 12-, EGO: 11-, PER: 12- Run: 6", Swim: 2", Jump: 10", Lift: 6400kg/25 ton Cost Powers END/Roll 80 Kree Powered Armor; OIF: -½ (20) 15" Flight (NC: 30"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 56; OIF: -½ 3 (6) Telescopic Sense (Sight, +6 to PER); OIF: -½ (3) Ultraviolet Vision; OIF: -½ (3) Radio Listen and Transmit; OIF: -½ (20) Armor (10 PD/10 ED); OIF: -½ (7) Supersonic Flight (Mach 1, 750 MPH); OIF: -½ 1 (7) Need Not Breathe; OIF: -½ (3) Mental Defense: Psi Shielding (7 pts); OIF: -½ (3) Doesn't Eat, Excrete or Sleep; OIF: -½ (2) Life Support: Intense Heat/Cold; OIF: -½ (2) Life Support: High Radiation; OIF: -½ (2) Life Support: High Pressure/Vacuum; OIF: -½ (2) Immune to Disease; OIF: -½ 40 12d6 Energy Blast: Photon Blast (Power Guantlets); Range: 300; Versus: ED; OIF: -½ 6 5 +10 STR: Power Guantlets; OIF: -½ 1 55 Imperial Guard Flight Ring; IIF: -¼ (3) Radio Hearing (20) Mind Link: Other Guardsmen/Tactical Command; Minds: Related Group, +10; Number of Minds: 32, +25; Distance: Any, +5; Dimension: Current, +0; Link with: Those with Mind Link, -1 (20) 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 37 2 (3) Absolute Time Sense (3) Bump of Direction (20) Universal Translator 12- Cost Skills, Talents, Perks Roll 3 Climbing 13- 3 +1 level w/Aerial Combat 3 Demolitions 11- 3 Interrogation 13- 2 Knowledge Skill: Lore (Kree) 11- 3 Knowledge Skill: Military 12- 0 Kree (Native Accent); Literacy: Standard, 0 3 Shi'ar (Completely Fluent w/accent); Literacy: Standard, 0 21 Dirty Infighting (4) Punch (OCV +0, DCV +2, 12d6) (5) Roundhouse (OCV -2, DCV +1, 14d6) (4) Low Blow (OCV -1, DCV +1, 2d6 NND) (4) Disarm (OCV -1, DCV +1 (4) Kidney Blow (OCV -2, DCV +0, 1d6+1 HKA) 5 Imperial Guardsman 5 Money (Well Off) 3 Streetwise 13- 3 Survival 11- 3 Tactics 12- 2 Common Melee Weapons 2 Heavy Weapons 2 Small Arms 16 +2 level w/All Combat 5 +1 level w/Ranged Combat 5 +1 level w/HTH Combat 100+ Disadvantages 10 Distinctive Features: Kree; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 20 Hunted: Kree (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 Hunted: Enemies of Shi'ar (8-); Capabilities: As Powerful, 10; Non- combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 Honorable (Common, Total) 10 Vengeful (Uncommon, Strong) 10 Feels Unwanted/Alone (Common, Moderate) 15 Reputation: Imperial Guardsman (11-, Extreme) 5 Reputation: Renegade Kree Warrior (8-) 5 Rivalry: Smasher; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 15 Secret Identity: M'Nell 15 Watched: Imerial Command (14-); Capabilities: More Powerful, 15; Non- combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 OCV: 6; DCV: 6; ECV: 4; Mental Def.: 7; Phases: 3, 5, 8, 10, 12 PD/rPD: 30/10; ED/rED: 30/10 Costs: Char.: 153 Disad.: 135 Powers: + 272 Base: + 100 Exp.: + 190 Total: = 425 Total: = 425 Background: A Kree conscript, Commando was instrumental in bringing the Supreme Intelligence to Earth. He as since renounced all ties with that Entity. His life with the Guard is tougher than most. He feels that no one trusts him. Height: 200cm (6'7"), Weight: 125kg (275 lbs), Sex: Male, Race: Enhanced Kree Appearance: Tallish, powerfully built humanoid man with blue skin and gray hair cut military style. His powered Armor is black with green trim. =============================================================================== Character write-up by Chad Riley