Name: Crimson Cowl III Val Char Cost 10/25 STR 0 18 DEX 24 14 CON 8 12 BODY 4 18 INT 8 14 EGO 8 13/18 PRE 3 16 COM 3 8 PD 6 8 ED 5 3 SPD 2 5 REC 0 28 END 0 24 STUN 0 Characteristic Rolls: STR: 11/14-, DEX: 13-, CON: 12-, INT: 13-, EGO: 12-, PER: 13- Run: 10", Swim: 2", Jump: 5", Lift: 100kg/800kg Cost Powers END/Roll 8 10" Running 2 Cloak: 8 4/4 Armor,OIF(-1/2) 3 2 Extra Limbs,OIF(-1/2) 20 10" Flight,OIF(-1/2),0 END(+1/2) 0 3 18 PRE,"Costume",OIF(-1/2) 10 +15 STR,doesn't add to figured,OIF(-1/2),Only with extra limbs.(-1/4),0 END(+1/2) 0 25 5" Stretching,OIF(-1/2),0 END(+1/2) 0 46 10" Teleport,x8 Increased Mass,x125 Increased Range,2 Floating Locations,OIF(-1/2),Concentrate(-1/4) 2 Cost Skills, Talents, Perks Roll 3 Breakfall 13- 3 Bureaucratics 13- 3 Criminology 13- 3 Deduction 13- 3 KS: Super villains 13-,(INT based) 10 2 Levels: When using cloak.,related group 4 Martial Escape 3 Martial Grab 15 Money,filthy rich 3 Oratory 13- 3 Persuasion 13- 3 Tactics 13- 100+ Disadvantages 5 Distinctive,"Red cloaked woman.",easily concealable,minor 20 Hunted,"By authorities and Thunderbolts.",as powerful, non-combat influence,harsh,appear 11- 15 Psych Lim,"Under estimates opponents.",common,strong 15 Psych Lim,"Tricky and deceitful.",very common,moderate 15 Psych Lim,"Casual killer.",common,strong 5 Rep,"Powerful villain leader.",occur 8- 15 Secret ID 15 Susc,"Electrical attacks drain her powers.",uncommon,effect is instant,3D6 10 Unluck,2D6 OCV: 6; DCV: 6; ECV: 5; Mental Def.: 0; Phases: 4, 8, 12 PD/rPD: 12/4; ED/rED: 12/4 Costs: Char.: 71 Disad.: 115 Powers: + 179 Base: + 100 Exp.: + 35 Total: = 250 Total: = 250 Real name: Unrevealed Other known aliases: None Occupation: Criminal mastermind. Current group affiliation: Masters of Evil VI (leader). Past group affiliations: None Major enemies: Thunderbolts, Citizen V III. First appearance: Thunderbolts #3 Origin: Description: Crimson Cowl III appears to be an attractive woman, she wears an obscuring cybernetic cloak. Explanation of the conversion: The characteristics for Crimson Cowl III were arrived at by creating stats for her in the MSH RPG and and using the Champions Plus rules from Adventurers Club magazine to convert them. As more becomes known about Crimson Cowl III in future issues I will update this page as appropiate. History: Crimson Cowl lead the sixth version of the Masters of Evil. Initially this group was made up of Cyclone II, Flying Tiger, Klaw, Man-Killer and Tiger Shark. At first they were opposed by the Thunderbolts, but after the Thunderbolts were revealed to be criminals she invited the them to join her. They turned her down and dedicated themselves to defeating her. She then assembled one of the largest super-criminal organizations in history, which included Boomerang, Man-Ape, Quicksand and Shocker II among others. She planned to use weather control machines to extort money from the governments of the world (Thunderbolts #24). Although defeated by the Thunderbolts, she made her escape and put Dallas Riordan in her place to be captured by the authorities. (Thunderbolts #25). Powers: This latest Crimson Cowl wears a suit of cybernetically controlled cloak that has increased strength and dexterity. The cloak is controlled like an extended limb and allows her to fly and teleport herself and others. Electrical attacks disrupt control of her powers. The teleportational powers seem similar to those used by super criminal Sidewinder. Note: There seems to be no relation between the Crimson Cowl III and the first one, who was a robot built be Henry Pym called Ultron, and the second one, who was the Avengers butler Edwin Jarvis. Character created by Marvel Comics. Conversion to Champions rules by Mathew R. Ignash - mignash@rust.net. Last Updated - February, 2001