Name: Cyclops Val Char Cost 15 STR 5 23 DEX 39 23 CON 26 12 BODY 4 15 INT 5 15 EGO 10 18 PRE 8 14 COM 2 10 PD 7 15 ED 10 5 SPD 17 8 REC 0 46 END 0 35 STUN 3 Characteristic Rolls: STR: 12-, DEX: 14-, CON: 14-, INT: 12-, EGO: 12-, PER: 12- Run: 6/8", Swim: 2", Jump: 3", Lift: 200kg Cost Powers END/Roll 87 15d6 Energy Blast; Range: 655; Versus: ED; Persistant: +½; Personal Immunity: +¼; Always On: -½ 13 14 END Reserve (70 END, 7 REC/turn) 27 EC: Visor (40-pt reserve); OIF: Visor: -½ a-16 8d6 Suppress Persistent; Range: 400; Affect: Single Power, +0; Reduced END: Zero & Persistent, +1; Self Only: -1; OIF: Visor: -½ 0 b-31 5d6 RKA; Range: 470; Personal Immunity: +¼; Beam: -¼; OIF: Visor: -½ 9 12 Telekinesis (STR 20); Range: 150; Manipulation: Coarse, +0; Only to Push: -1; OIF: Visor: -½ 3 3 Flash Defense (Sight, 5 pts); OIF: Visor: -½ 5 Mental Defense (8 pts) 4 Running (+2", 8", NC: 16"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 7 2 Cost Skills, Talents, Perks Roll 2 AK: New York 11- 3 Breakfall 14- 1 Bureaucratics 8- 3 Climbing 14- 3 Combat Piloting 14- 3 Computer Programming 12- 20 Comic Book Martial Arts (4) Punch (OCV +0, DCV +2, 5d6) (5) Kick (OCV -2, DCV +1, 7d6) (4) Block (OCV +2, DCV +2 (3) Throw (OCV +0, DCV +1, 3d6+v/5) (4) Dodge (OCV --, DCV +5 8 KS: Spacial Geometry 17- 3 KS: Aviation 12- 2 KS: Mutant Problems 11- 1 KS: Mutant History 8- 1 KS: Government Organizations 8- 5 Mechanics 12- 5 Navigation 12- 3 Paramedic 12- 1 PERK: Pilot's License 3 PS: Pilot 12- 3 Security Systems 12- 3 Systems Operation 12- 3 Tactics 12- 1 TF: Car 1 TF: Parachuting 1 TF: Scuba 1 TF: Skiing 2 WF: Small Arms 2 WF: Visor 15 +5 level w/EB & RKA 9 +3 level w/Martial Arts 8 +4 level w/Ranged on EB & RKA 100+ Disadvantages 15 DF: Ruby-quartz Glasses; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0 5 DF: Scans as a Mutant; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 25 HUN: Brotherhood of Evil Mutants (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 25 HUN: Sentinals (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 PHY: No Control over EB without Glasses (Infrequently, Greatly) 20 PSY: Loyal to X-Men (Very Common, Strong) 20 PSY: Code Against Killing (Common, Total) 10 PSY: Overly Serious (Common, Moderate) 10 REP: Mutant Vigilante (8-, Extreme) 15 S-ID: Scott Summers 10 WAT: Professor X (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 150 Hero Bonus OCV: 8; DCV: 8; ECV: 5; Mental Def.: 8; Phases: 3, 5, 8, 10, 12 PD/rPD: 10/0; ED/rED: 15/0 Costs: Char.: 136 Disad.: 315 Powers: + 315 Base: + 100 Exp.: + 36 Total: = 451 Total: = 451 Height: 183cm (6'0"), Weight: 88kg (194 lbs) ============================================================================ Character write-up created by Mitchel Santorineos for his Amalgam Champions Campaign. Amalgam is my Champions game set in a world that is a combination of both Marvel and DC comics. The Amalgam Universe asks the question: "What would happen if all the known comic book heroes existed on one earth, and how would a small group of heroes match up to their idols".