Name: Daredevil Val Char Cost 20 STR 10 29 DEX 57 23 CON 26 13 BODY 6 15 INT 5 12 EGO 4 15 PRE 5 16 COM 3 12 PD 8 10 ED 5 6 SPD 21 9 REC 0 46 END 0 45 STUN 10 Characteristic Rolls: STR: 13-, DEX: 15-, CON: 14-, INT: 12-, EGO: 11-, PER: 15- Run: 6/9", Swim: 2", Jump: 4", Lift: 400kg Cost Powers END/Roll 121 Enhanced Senses (60) Spatial Awareness (25) Spatial Awareness (20) Targeting Sense (Spatial Awareness) (10) 360-Degree Sensing (Unusual Senses) (5) Discriminatory Sense (Spatial Awareness) (20) Targeting Sense (Hearing) (12) Detect Heartbeat (+1 to PER); Time Required: Instant, +2; Range: Ranged, +5 (9) Enhanced Perception (all) (+3 to PER) (6) Telescopic Sense (Hearing, +4 to PER) (6) Telescopic Sense (Unusual Senses, +4 to PER) (5) Discriminatory Sense (Smell) (3) Ultrasonic Hearing 6 Running (+3", 9", NC: 18"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 13 2 5 EC: Batons (11-pt reserve); OAF: Batons: -1 a-22 9d6 Energy Blast; Range: 280; Versus: ED; Reduced END: Half, +¼; OAF: Batons: -1 2 b-5 Swinging (+18", NC: 36"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 80; Reduced END: Half, +¼; OAF: Batons: -1 2 !1 Hand-to-Hand Attack (1d6, Total 5d6); Range: 0; OAF: Batons: -1 1 Cost Skills, Talents, Perks Roll 3 Absolute Time Sense 3 Acrobatics 15- 5 AK: New York 14- 30 Boxing; Clubs: +1 (12) +3 DC for Martial Attacks (5) Jab (OCV +1, DCV +3, 7d6) (5) Hook (OCV -2, DCV +1, 11d6) (4) Block (OCV +2, DCV +2 (3) Clinch (OCV -1, DCV -1, STR 45) 3 Breakfall 15- 3 Climbing 15- 5 Concealment 13- 5 Cramming 3 Deduction 12- 5 Defense Maneuver 3 Fast Draw 15- 4 KS: Criminal Law 13- 2 KS: Civil Law 11- 2 KS: Maggia 11- 2 KS: Boxing 11- 20 Kung Fu; Clubs: +1 (4) Punch (OCV +0, DCV +2, 9d6) (4) Block (OCV +2, DCV +2 (3) Throw (OCV +0, DCV +1, 7d6+v/5) (4) Disarm (OCV -1, DCV +1 (4) Dodge (OCV --, DCV +5 3 Lockpicking 15- 5 Money (Well Off) 3 Oratory 12- 1 PERK: Law License 3 Persuasion 12- 5 PS: Lawyer 14- 3 Security Systems 12- 7 Shadowing 13- 3 Stealth 15- 3 Streetwise 12- 2 WF: Common Martial Arts 2 WF: Common Melee 2 WF: Common Missile 2 WF: Small Arms 15 +3 level w/HTH Combat 8 +4 level w/Batons 100+ Disadvantages 10 DF: Blind; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 15 DNPC: Foggy Nelson (Normal, 11-); Skills: Normal, +0 30 HUN: Maggia (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 HUN: Bullseye (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 PHY: Blind (All the Time, Slightly) 20 PHY: Code Against Killing (Common, Total) 20 PSY: Honorable (Common, Total) 10 PSY: Trying to live beyond father's life (Common, Moderate) 5 REP: Man without Fear (8-) 5 RIV: Batman; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 15 S-ID: Matt Murdock 20 VUL: High Sounds & Sonics (2× STUN); Attack: Common, +10 20 SUS: Strong Sensory inputs (1d6 STUN/Phase); Condition: Common, +10 175 Hero Bonus OCV: 10; DCV: 10; ECV: 4; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 12/0; ED/rED: 10/0 Costs: Char.: 160 Disad.: 375 Powers: + 325 Base: + 100 Exp.: + 10 Total: = 485 Total: = 485 ============================================================================ Character write-up created by Mitchel Santorineos for his Amalgam Champions Campaign. Amalgam is my Champions game set in a world that is a combination of both Marvel and DC comics. The Amalgam Universe asks the question: "What would happen if all the known comic book heroes existed on one earth, and how would a small group of heroes match up to their idols".