Name: Dark Claw Val Char Cost 20 STR 10 28 DEX 54 26 CON 32 25 BODY 30 30 INT 20 18 EGO 16 30 PRE 20 16 COM 3 14 PD 10 14 ED 9 6 SPD 22 30 REC 42 60 END 4 55 STUN 7 Characteristic Rolls: STR: 13-, DEX: 15-, CON: 14-, INT: 15-, EGO: 13-, PER: 15- Run: 6/8", Swim: 2", Jump: 4/9", Lift: 400kg Cost Powers END/Roll 22 6d6 Telepathy; Reduced END: Zero, +½; Empathic only: -½; Predators only: -½ 0 5 Ultraviolet Vision 10 Tracking Scent 6 360-Degree Sensing (Smell/Taste); Smell only: -¾ 5 Telescopic Sense (Smell/Taste, +6 to PER); Smell only: -¾ 12 Enhanced Perception (Smell, +6 to PER) 8 Enhanced Perception (Hearing, +4 to PER) 10 Discriminatory Sense (Smell) 20 Regeneration (2 BODY/Turn); Regenerate: Standard, +0 25 5d6 Aid (Fade/turn, Max. 30); Reduced END: Zero, +½; Restore Only Lost Characteristics and Powers: -½; Range: 0; Affects: Single Power, +0 0 2 Immune to Aging; Slow aging: -½ 3 Immune to Disease 17 Armor (7 PD/7 ED); Does not prevent pentration: -¼ 6 Hand-to-Hand Attack (2d6, Total 6d6); Range: 0 1 45 2d6+1 Killing Attack (HTH) (Total 3d6); Range: 0; Armor Piercing: +2, +1; Reduced END: Half, +¼; No Knockback: -¼; Not vs. Force Fields: Seriously, -½ 3 4 Running (+2", 8", NC: 16"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 9 2 5 Superleap (+5", 9", NC: 18"); Non-Combat Multiplier: ×2, +0; Non- Combat (MPH): 22 1 15 Multipower: Utility Belt (30-pt reserve); OAF: -1 u-1 Eidetic Memory; Visual only: -½; OAF: -1 u-1 Eidetic Memory; Audio only: -½; OAF: -1 u-2 +2 level w/Lockpicking; OAF: -1 u-2 +2 level w/Security Systems; OAF: -1 u-2 +2 level w/Criminology; Charges: +8, -½; OAF: -1 u-2 +2 level w/Demolitions; Only to help difuse bombs: -¼; OAF: -1 u-2 +2 level w/Paramedic; OAF: -1 u-1 Darkness (Normal Sight, 2" radius); Range: 100; Charges: +8, -½; Range based on STR: -¼; OAF: -1 0 u-1 2d6 Flash (Normal Sight); Range: 100; Charges: +6, -¾; Range based on STR: -¼; OAF: -1 0 u-1 Need Not Breathe; Only vs. NND attacks: -1; OAF: -1 u-1 Mind Link; Minds: Related Group, +10; Number of Minds: 4, +10; Distance: Single Planet, +0; Dimension: Current, +0; Link with: Anyone, +0; OAF: -1 Cost Skills, Talents, Perks Roll 16 +2 level w/All Combat 3 Linguist 3 Scholar 3 Scientist 3 Traveler 3 Well-Connected 3 Acrobatics 15- 3 Breakfall 15- 3 Climbing 15- 3 Combat Driving 15- 3 Combat Piloting 15- 3 Contortionist 15- 3 Lockpicking 15- 3 Sleight of Hand 15- 3 Stealth 15- 3 Acting 15- 3 High Society 15- 3 Conversation 15- 3 Streetwise 15- 23 Interrogation 25- 3 Bugging 15- 3 Computer Programming 15- 3 Concealment 15- 3 Criminology 15- 3 Cryptography 15- 3 Deduction 15- 3 Forensic Medicine 15- 3 Paramedic 15- 3 Security Systems 15- 3 Systems Operation 15- 3 Tactics 15- 3 Tracking 15- 3 Demolitions 11- 3 Disguise 11- 3 Forgery 11- 3 Gambling 11- 3 Lip Reading 11- 3 Navigation 11- 7 Electronics 13- 7 Mechanics 13- 7 Mimicry 13- 7 Shadowing 13- 7 Survival 13- 2 Small Arms 2 Common Martial Arts Weapons 1 Pole Arms 1 Swords 44 Martial Arts (4) Martial Strike (OCV +0, DCV +2, 6d6) (4) Martial Block (OCV +2, DCV +2) (4) Martial Dodge (OCV --, DCV +5) (4) Martial Escape (OCV +0, DCV +0, STR 35) (4) Killing Strike (OCV -2, DCV +0, 1d6+1 HKA) (3) Martial Throw (OCV +0, DCV +1, 4d6+v/5) (4) Nerve Strike (OCV -1, DCV +1, 2d6 NND) (5) Offensive Strike (OCV -2, DCV +1, 8d6) (5) Passing Strike (OCV +1, DCV +0, 4d6+v/5) (5) Takeaway (OCV +0, DCV +0, STR 30) (2) Martial Arts Weapons; Polearms: +1; Swords: +1 4 Area Knowledge: New Gotham 14- 3 Area Knowledge: Canada 13- 3 Area Knowledge: Japan 13- 3 Area Knowledge: Gernamy 13- 1 Knowledge Skill: Law Enforcement 11- 2 Knowledge Skill: Espionage world 12- 2 Knowledge Skill: Military/merc/terroist world 12- 3 Knowledge Skill: History, Archaeology & Art world 13- 1 Archaeology 11- 1 Chemistry 11- 1 Mathematics 11- 1 Metallurgy 11- 1 Pharmacology 11- 1 Psychology 11- 1 Sociology 11- 2 Arabic (Completely Fluent w/accent); Literacy: Standard, 0 2 Cantonese (Completely Fluent w/accent); Literacy: Standard, 0 2 Mandarin (Completely Fluent w/accent); Literacy: Standard, 0 2 Russian (Completely Fluent w/accent); Literacy: Standard, 0 2 Spanish (Completely Fluent w/accent); Literacy: Standard, 0 3 French (Native Accent); Literacy: Standard, 0 3 German (Native Accent); Literacy: Standard, 0 3 Japanese (Native Accent); Literacy: Standard, 0 3 Combat Sense 15- 5 Defense Maneuver 3 Lightsleep 5 Resistance (+5 to EGO Rolls) 15 Money (Filthy Rich) 1 International Driver's License 1 Passport 2 Local Police Powers; Only in Hero ID: +0 2 Favor: Local Police 50 Claw Copter: 250 50 Claw Cruiser: 250 30 Barrow: 150 100+ Disadvantages 15 Secret Identity: Logan Wanye 15 Hunted by Will Magnus / Sentinels (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 Watched by Police (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 15 Distinctive Features: Mutant; Concealability: Easily, 5; Reaction: Extreme, +10 20 Honorable (Common, Total) 25 Devoted to Justice (Very Common, Total) 20 Obsessed with crime fighting (Very Common, Strong) 15 Reluctant to kill (Common, Strong) 20 Protective of innocents (Very Common, Strong) 20 Reputation: Superhero, Member of the JLA (14-, Extreme) 5 Rivalry: Hyena; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 OCV: 9; DCV: 9; ECV: 6; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 21/7; ED/rED: 21/7 Costs: Char.: 279 Disad.: 180 Powers: + 682 Base: + 100 Exp: + 681 Total: = 961 Total: = 961 Background: Writer's Notes: Dark Claw is the Amalgam Universe character that merges Batman with Wolverine. I know he is a high point character, but considering that he is the combination of two high point characters to begin with, I felt justified in making him this high. Some abilities were sacrificed in the process, but overall, I think the character is well rounded.