Name: Dr Mid-Nite (Dr Charles McNider) Val Char Cost 20 STR 10 23 DEX 39 18 CON 16 12 BOD 4 23 INT 13 15 EGO 10 18 PRE 8 12 COM 1 8 PD 4 8 ED 4 6 SPD 27 8 REC - 36 END - 31 STN - Characteristic Rolls: STR: 13-, DEX: 14-, CON: 13-, INT: 14-, EGO: 12-, PER: 14- Run: 6", Swim: 2", Jump: 4", Lift: 400kg Cost Powers END/Roll 20 N-Ray Vision (Can see in darkness) 40 Darkness vs Norm, 5" Radius, 8ch, 1 turn duration, IIF 2 +1" Running Cost Skills, Talents, Perks Roll 5 Jab +1 +3 Strike = 7d6 4 Hook -2 +0 Strike +4d6 = 11d6 4 Cross +0 +2 Strike +2d6 = 9d6 4 Block +2 +2 Block, Abort 4 Clinch -1 -1 Grab, +10 Str = 45 Str 12 3 Damage Classses 20 2 Overall levels 9 Breakfall, Climbing, Stealth 14- 3 Criminology, Inventor, Forensic Medicine 14- 6 Scientist, Anatomy, Chemistry, Opthamology 11- 2 Prof SKill: Surgeon 11- 100+ Disadvantages 10 Physical Lim: Needs special goggles to see in normal light. (Infreq, Great) 15 Psyche Lim: Code vs Killing (Common, Strong) 15 Secret ID 131 Goggles Bonus OCV: 8; DCV: 8; ECV: 8; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 8/0; ED/rED: 8/0 Costs: Char.: 136 Disad.: 171 Powers: + 135 Base: + 100 Total: = 271 Total: = 271 Background: Blinded by a bomb intended for a patient of his, Charles McNider found that he could see in total darkness but was blind during the day. He developed some special equipment to take advantage of his bizarre condition and became Dr Mid-nite. =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM ===============================================================================