Name: Electron Val Char Cost 20 STR 10 15 DEX 15 20 CON 20 15 BODY 10 15 INT 5 15 EGO 10 15 PRE 5 14 COM 2 10 PD 6 10 ED 6 5 SPD 25 10 REC 4 40 END 0 40 STUN 5 Characteristic Rolls: STR: 13-, DEX: 12-, CON: 13-, INT: 12-, EGO: 12-, PER: 12- Run: 6", Swim: 2", Jump: 4", Lift: 400kg Cost Powers END/Roll 60 Multipower: Electromagnetic Control (60-pt reserve) u-6 4d6 RKA: Electrical Blast; Range: 300 6 u-6 12d6 Energy Blast: Stunning Blast; Range: 300; Versus: ED 6 u-23 10d6 Suppress: Endurance; Range: 0; Affect: Single Power, +0; Only Electronics Based End Reserves: -½; Area Effect (Radius): 5" radius, +1; Nonselective Target: -¼; No Range: -½; Personal Immunity: +¼ 10 Affects all Electrical Devices/Powered Armor/Robots u-6 2½d6 RKA; Range: 300; Damage Shield: +½ 6 u-8 Telekinesis (STR 40); Range: 350; Manipulation: Fine, +10; Only vs Metallics: -1 7 10 Elemental Control: Electromagnetic Control (10-pt reserve) a-15 5d6 Absorption: Electrical Absorbtion - To End (Fade/turn, Max. 60); Affects: Single Power, +0; Electrical Energy Only: -1 b-29 Damage Reduction: Electrical Resistance (Energy, 75% Resistant); Electrical/Magnetic Only: -¾ c-10 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 37 2 55 Imperial Guard Flight Ring; IIF: -¼ (3) Radio Hearing (20) Mind Link: Other Guardsmen/Tactical Command; Minds: Related Group, +10; Number of Minds: 32, +25; Distance: Any, +5; Dimension: Current, +0; Link with: Those with Mind Link, -1 (20) 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 37 2 (3) Absolute Time Sense (3) Bump of Direction (20) Universal Translator 12- Cost Skills, Talents, Perks Roll 3 Computer Programming 12- 3 Concealment 12- 9 Demolitions 14- 9 Electronics 14- 2 Knowledge Skill: Explosives 11- 2 Knowledge Skill: Computer Hacking 11- 20 Comic Book Martial Arts (4) Punch (OCV +0, DCV +2, 6d6) (5) Kick (OCV -2, DCV +1, 8d6) (4) Block (OCV +2, DCV +2 (3) Throw (OCV +0, DCV +1, 4d6+v/5) (4) Dodge (OCV --, DCV +5 3 Lockpicking 12- 3 Mechanics 11- 3 Explosives Engineer 12- 2 Mining Engineer 11- 2 Research 11- 3 Security Systems 12- 3 Shadowing 11- 3 Sleight of Hand 12- 3 Stealth 12- 3 Systems Operation 12- 100+ Disadvantages 20 Honorable (Common, Total) 20 Code Against Killing (Common, Total) 15 Watched: Shi'ar High Command (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 15 Secret Identity 15 Reputation: Guardsman (11-, Extreme) 15 DNPC: Child (Incompetent, 8-); Skills: Normal, +0 15 Always Obeys Orders of Superiors (Very Common, Moderate) 10 Hunted: Enemies of Shi'ar Empire (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 DNPC: Wife (Normal, 8-); Skills: Normal, +0 10 Distinctive Features: Shi'ar; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 OCV: 5; DCV: 5; ECV: 5; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 10/0; ED/rED: 10/0 Costs: Char.: 123 Disad.: 145 Powers: + 304 Base: + 100 Exp.: + 182 Total: = 427 Total: = 427 Background: Joined the Imperial Guard at a young age. Uses electromagnetic control to due battle with the Empire's enemies. He has been trained as a Demolitions exper/Sabatour. Height: 187cm (6'2"), Weight: 90kg (198 lbs), Sex: Male, Race: Shi'ar Mutant Appearance: Electron is a Shi'ar mutant. His costume is black and orange with white trim. =============================================================================== Character write-up by Chad Riley