Name: Fixer Val Char Cost 13 STR 3 14 DEX 12 15 CON 10 12 BODY 4 28 INT 18 13 EGO 6 18 PRE 8 10 COM - 8 PD 5 8 ED 5 4 SPD 16 6 REC - 30 END - 27 STUN - Characteristic Rolls: STR: 12-, DEX: 12-, CON: 12-, INT: 15-, EGO: 12-, PER: 15- Run: 6", Swim: 2", Jump: 3", Lift: 151.5kg Cost Powers END/Roll 18 12/12 Armor, OIF 14- 74 32" Flight, 0 End, x16 non-combat OIF 7 Self Contained Breathing, OIF 156 125pt Power Pool, Can only change in Lab (-1/2). Must be OIF or OAF (-1/2) Cost Skills, Talents, Perks Roll 3 Bugging 15- 3 Computer Programming 15- 3 Security Systems 15- 9 Inventor 18- 9 Mechanics 14- 3 Electronics 11- 100+ Disadvantages OCV: 5; DCV: 5; ECV: 4; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 20/12; ED/rED: 20/12 Costs: Char.: 87 Disad.: Powers: + 285 Base: + 100 Exp.: + Total: = 372 Total: = Background: Typical gadget pool distribution: 37 15d6 Explosion, OAF 4ch "Bombs" 42 7d6 NND Area of Effect-Cone, 16ch No Rng OAF "Sonic Amplifier" 7 18pts Mental Defense OIF 14- 17 360 degree Active Sonar OIF 20 Invisibility vs Radar 0 End OIF "Stealth Field" This guy (and his buddy Mentallo) used to fight SHIELD all the time, now he has become a kind of generic, 2nd-tier bad guy. ------------------------------------------------------------------------------ Write-up copyright © 1995 by Sam Bell (sam@eng.sun.com). Permission granted to duplicate and transmit, as long as this note is not removed.