Name: Flashfire Val Char Cost 15 STR 5 20 DEX 30 30 CON 40 15 BODY 10 10 INT 0 15 EGO 10 18 PRE 8 18 COM 4 8 PD 5 8 ED 2 5 SPD 20 10 REC 2 60 END 0 40 STUN 2 Characteristic Rolls: STR: 12-, DEX: 13-, CON: 15-, INT: 11-, EGO: 12-, PER: 11- Run: 6", Swim: 2", Jump: 3", Lift: 200kg Cost Powers END/Roll 20 Elemental Control: Light/Heat Control (20-pt reserve) a-30 10d6 Energy Blast: Sun Bolt; Range: 250; Versus: ED 5 b-60 8d6 Energy Blast: Demon's Dawn; Range: 400; Versus: ED; Area Effect (Radius): 4" radius, +1 8 c-40 2d6 Flash (Normal Sight, Mental); Range: 300; Area Effect (Radius): 3" radius, +1 6 d-20 20" Flight (NC: 40"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 74 4 e-35 Force Field (12 PD/20 ED); Hardened: ×1, ¼; Reduced END: Zero & Persistent, +1; Always On: -½ 0 57 Imperial Guard Flight Ring; IIF: -¼ (3) Radio Hearing (20) Mind Link: Other Guardsmen/Tactical Command; Minds: Related Group, +10; Number of Minds: 32, +25; Distance: Any, +5; Dimension: Current, +0; Link with: Those with Mind Link, -1 (20) 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 37 2 (3) Absolute Time Sense (3) Bump of Direction (22) Universal Translator 12- 5 Infrared Vision 5 Ultraviolet Vision Cost Skills, Talents, Perks Roll 2 Area Knowledge: Shi'ar Empire 11- 20 Imperial Guardsman Training/Perks (20) (3) Paramedic 11- (5) Imperial Guardsman (5) Money (Well Off) (3) Interrogation 13- (2) Knowledge Skill: Imperial Guard 11- (2) Knowledge Skill: Shi'ar Law 11- 25 Kree Speed Fighting (4) Punch (OCV +0, DCV +2, 5d6) (5) Kick (OCV -2, DCV +1, 7d6) (4) Block (OCV +2, DCV +2 (4) Chop (OCV -2, DCV +0, 1d6+1 HKA) (4) Disarm (OCV -1, DCV +1 (4) Escape (OCV --, DCV +5 20 +4 level w/Ranged Combat 100+ Disadvantages 20 Distinctive Features: Glowing Blue skinned Humanoid with white hair and eyes; Concealability: Not Concealable, 15; Reaction: Always noticed & major reaction, +5 10 Hunted: Enemies of Shi'ar Empire (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Overconfidence (Very Common, Moderate) 15 Glory Hound (Common, Strong) 15 Loves Combat (Common, Strong) 10 Public Identity: Hazen K'thall 15 Reputation: Guardsman (11-, Extreme) 10 Rivalry: Electron; Situation: Professional and Romantic, 10; Position: Equal, +0; Rival: NPC, +0 10 Susceptibility: Darkness Based Attacks (2d6 STUN/Effect is Instant); Condition: Uncommon, +5 15 Watched (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 OCV: 7; DCV: 7; ECV: 5; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 20/12; ED/rED: 28/20 Costs: Char.: 138 Disad.: 135 Powers: + 339 Base: + 100 Exp.: + 242 Total: = 477 Total: = 477 Background: Flashfire has recently joined the Imperial Guard. He is full of energy (literally) and enjoys combat. His training has been rather general Height: 179cm (5'10"), Weight: 80kg (176 lbs), Sex: Male, Race: Unknown Appearance: Blue Skinned humanoid. Flashfire wears a white costume with gold boots, gloves and a golden sun on his right breast. He is surrounded by a nimbus of golden light. =============================================================================== Character write-up by Chad Riley