Name: Green Lantern Val Char Cost 13 STR 3 18/27 DEX 24 15/35 CON 10 12 BODY 4 15 INT 5 30 EGO 40 20 PRE 10 14 COM 2 8 PD 5 8 ED 5 4/5 SPD 12 6/20 REC 0 30 END 0 30/60 STUN 3 Characteristic Rolls: STR: 12-, DEX: 13/14-, CON: 12/16-, INT: 12-, EGO: 15-, PER: 12- Run: 6/7", Swim: 2", Jump: 3", Lift: 151½kg Cost Powers END/Roll 20 Green Lantern Ring (20) Green Lantern Ring: 100 @=OIF Ring: -1/2; Must recharge every 24 hours: -1/4 #=Not Versus Yellow: -1/2 69 Physical Augmentation (12) +9 DEX; Doesn't Affect Figured: -½; @: -¾ (18) +20 CON; Doesn't Affect Figured: -½; @: -¾ (6) +1 SPD; @: -¾ (16) +14 REC; @: -¾ (17) +30 STUN; @: -¾ (26) EC: Power Ring (45-pt reserve); @: -¾ a-26 30" Flight (NC: 60"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 112; Reduced END: Zero, +½; @: -¾ 0 b-24 Force Field (25 PD/25 ED); Reduced END: Zero & Persistent, +1; #: -½; @: -¾ 0 c-33 Force Wall (12 PD/12 ED); Range: 600; Width: 24", +0; Reduced END: Zero & Persistent, +1; #: -½; @: -¾ 0 d-26 Spatial Awareness (51); @: -¾ (14) Spatial Awareness; @: -¾ (11) Targeting Sense (Spatial Awareness); @: -¾ (6) 360-Degree Sensing (Unusual Senses); @: -¾ (9) Telescopic Sense (Unusual Senses, +11 to PER); @: -¾ (8) Enhanced Perception (Spatial Awareness, +7 to PER); @: -¾ (3) Discriminatory Sense (Spatial Awareness); @: -¾ e-26 Life Support (51); Usable Against Others: ×64 mass, 2½; Ranged: +½; Increased Maximum Range: ×125, +¾; @: -¾ (27) Need Not Breathe; Usable Against Others: ×64 mass, 2½; Ranged: +½; Increased Maximum Range: ×125, +¾; @: -¾ (8) Life Support: Intense Heat/Cold; Usable Against Others: ×64 mass, 2½; Ranged: +½; Increased Maximum Range: ×125, +¾; @: -¾ (8) Life Support: High Radiation; Usable Against Others: ×64 mass, 2½; Ranged: +½; Increased Maximum Range: ×125, +¾; @: -¾ (8) Life Support: High Pressure/Vacuum; Usable Against Others: ×64 mass, 2½; Ranged: +½; Increased Maximum Range: ×125, +¾; @: -¾ f-26 Images (Normal Sight, Sight, 64" radius); Range: 450; Observer PER Penalty: 0, +0; Reduced END: Zero, +½; @: -¾ 0 (67) Multipower (150-pt reserve); @: -¾; #: -½ m-13 20d6 Energy Blast; Range: 750; Versus: ED; Reduced END: Zero, +½; @: -¾; #: -½ 0 m-13 Telekinesis (STR 60); Range: 750; Manipulation: Fine, +10; Reduced END: Zero, +½; @: -¾; #: -½ 0 m-5 Missile Deflection (All Ranged Attacks, None, OCV 14); Deflect Attacks: At Range, +1; Deflection Bonus: 5, 10; OCV: 14; @: -¾; #: -½ m-13 Supersonic Flight (Mach 10, 7,500 MPH); Reduced END: Zero, +½; @: -¾; #: -½ 0 m-4 Faster-Than-Light Travel (1000000 LY/Year); @: -¾; #: -½ (9) High Range Radio Hearing; Transdimensional: Single Dimension, +½; @: -¾ (6) Instant Change; Clothes: Any Set, 10; @: -¾ (2) Lack of Weakness (-5 to Roll); @: -¾; #: -½ !(4) Mental Defense (10 pts) (9) Power Defense (20 pts); @: -¾; #: -½ 2 Running (+1", 7", NC: 14"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 4 1 Cost Skills, Talents, Perks Roll 3 Ambidexterity 4 AK: Coast City 13- 2 AK: Sector 2814 11- 17 Boxing (5) Jab (OCV +1, DCV +3, 2½d6) (5) Hook (OCV -2, DCV +1, 6½d6) (4) Block (OCV +2, DCV +2 (3) Clinch (OCV -1, DCV -1, STR 23) 3 Combat Driving 14- 7 Combat Piloting 16- 5 Cramming 1 Electronics 8- 3 Fast Draw 14- 3 KS: US Air force 12- 5 KS: Aircraft 14- 1 KS: Supervillains 8- 1 KS: Ferris Aircraft 8- 3 Mechanics 11- 5 Navigation 12- 5 PERK: Guardian of Sector 2814 7 PS: Test Pilot 16- 1 SC: Aeronautics 8- 3 Systems Operation 12- 1 Tactics 8- 1 TF: Cars 1 TF: Parachuting 1 TF: Small Spaceships 2 WF: Small Arms 2 WF: GLC Ring 15 +3 level w/GLC Ring 3 +1 level w/Boxing 100+ Disadvantages 10 DNPC: Carol Ferris (Normal, 11-); Skills: Useful, -5 25 HUN: Sinestro (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 25 HUN: Legion of Doom (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 PSY: Loves the thrill of his powers (Very Common, Moderate) 15 PSY: Disdain for rules (Very Common, Moderate) 10 PSY: Impulsive (Common, Moderate) 10 REP: Member of JLA (11-) 5 REP: GL of Sector 2814 (8-) 15 S-ID: Hal Jordan 15 WAT: GLC (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 OCV: 9; DCV: 9; ECV: 10; Mental Def.: 10; Phases: 3, 5, 8, 10, 12 PD/rPD: 33/25; ED/rED: 33/25 Costs: Char.: 123 Disad.: 145 Powers: + 127 Base: + 100 Exp.: + 5 Total: = 250 Total: = 250 Height: 182cm (6'0"), Weight: 84kg (185 lbs) =============================================================================== Name: Green Lantern's Ring Val Char Cost 30 INT 20 30 EGO 40 30 DEX 60 6 SPD 20 Characteristic Rolls: STR: 9-, DEX: 15-, CON: 9-, INT: 15-, EGO: 15-, PER: 15- Run: 6", Swim: 2", Jump: 0", Lift: 25kg Cost Powers END/Roll @=OIF Ring: -1/2; Must recharge every 24 hours: -1/4 #=Not Versus Yellow: -1/2 $=Usable By Others: Power Lost: +1/4 86 Physical Augmentation; $: +¼ (12) +9 DEX; Doesn't Affect Figured: -½; @: -¾ (18) +20 CON; Doesn't Affect Figured: -½; @: -¾ (6) +1 SPD; @: -¾ (16) +14 REC; @: -¾ (17) +30 STUN; @: -¾ 32 EC: Power Ring (45-pt reserve); @: -¾; $: +¼ a-32 32" Flight (NC: 64"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 143; Reduced END: Zero, +½; @: -¾; $: +¼ 0 b-25 Force Field (25 PD/25 ED); Reduced END: Zero & Persistent, +1; #: -½; @: -¾; $: +¼ 0 c-35 Force Wall (12 PD/12 ED); Range: 675; Width: 27", +0; Reduced END: Zero & Persistent, +1; #: -½; @: -¾; $: +¼ 0 d-32 Spatial Awareness (63); @: -¾; $: +¼ (18) Spatial Awareness; @: -¾; $: +¼ (14) Targeting Sense (Spatial Awareness); @: -¾; $: +¼ (7) 360-Degree Sensing (Unusual Senses); @: -¾; $: +¼ (11) Telescopic Sense (Unusual Senses, +11 to PER); @: -¾; $: +¼ (10) Enhanced Perception (Spatial Awareness, +7 to PER); @: -¾; $: +¼ (3) Discriminatory Sense (Spatial Awareness); @: -¾; $: +¼ e-32 Life Support (56); Usable Against Others: ×64 mass, 2½; Ranged: +½; Increased Maximum Range: ×125, +¾; @: -¾; $: +¼ (29) Need Not Breathe; Usable Against Others: ×64 mass, 2½; Ranged: +½; Increased Maximum Range: ×125, +¾; @: -¾; $: +¼ (9) Life Support: Intense Heat/Cold; Usable Against Others: ×64 mass, 2½; Ranged: +½; Increased Maximum Range: ×125, +¾; @: -¾; $: +¼ (9) Life Support: High Radiation; Usable Against Others: ×64 mass, 2½; Ranged: +½; Increased Maximum Range: ×125, +¾; @: -¾; $: +¼ (9) Life Support: High Pressure/Vacuum; Usable Against Others: ×64 mass, 2½; Ranged: +½; Increased Maximum Range: ×125, +¾; @: -¾; $: +¼ !f-32 Images (Normal Sight, Sight, 64" radius); Range: 485; Observer PER Penalty: 0, +0; Reduced END: Zero, +½; @: -¾; $: +¼ 0 83 Multipower (150-pt reserve); @: -¾; #: -½; $: +¼ m-16 20d6 Energy Blast; Range: 875; Versus: ED; Reduced END: Zero, +½; @: -¾; #: -½; $: +¼ 0 m-16 Telekinesis (STR 60); Range: 875; Manipulation: Fine, +10; Reduced END: Zero, +½; @: -¾; #: -½; $: +¼ 0 m-6 Missile Deflection (All Ranged Attacks, None, OCV 15); Deflect Attacks: At Range, +1; Deflection Bonus: 5, 10; OCV: 15; @: -¾; #: -½; $: +¼ m-16 Supersonic Flight (Mach 10, 7,500 MPH); Reduced END: Zero, +½; @: -¾; #: -½; $: +¼ 0 m-5 Faster-Than-Light Travel (1000000 LY/Year); @: -¾; #: -½; $: +¼ 11 Power Defense (20 pts); @: -¾; #: -½; $: +¼ 10 High Range Radio Hearing; Transdimensional: Single Dimension, +½; $: +¼; @: -¾ 10 Mind Link; Minds: Related Group, +10; Number of Minds: 1, +0; Distance: Single Planet, +0; Dimension: Current, +0; Link with: Anyone, +0 7 Instant Change; Clothes: Any Set, 10; @: -¾; $: +¼ 3 Lack of Weakness (-5 to Roll); @: -¾; #: -½; $: +¼ Cost Skills, Talents, Perks Roll 3 Absolute Time Sense 3 AK: Known Universe 15- 5 AK: Sector 2814 17- 5 Cramming 10 Eidetic Memory 5 KS: Green Lantern Corp Rules 17- 5 KS: Alien Races 17- 3 KS: History of the GLC 15- 3 Lightning Calculator 15 Navigation 17- 39 Universal Translator; Usable By Others: Simultaneous Use, +½ 18- 100+ Disadvantages 10 DF: GLC Ring; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 10 DNPC: Wearer of GLC Ring (Slightly Less Powerful, 14-); Skills: Useful, -5 10 PSY: Loyal to Wearer (Common, Moderate) 10 PSY: Loyal to Corp (Common, Moderate) 10 PSY: Will not interfer unless necessary (Common, Moderate) 10 REP: GLC Ring (11-) 15 WAT: GLC (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 550 GLC Bonus OCV: 10; DCV: 10; ECV: 10; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 25/25; ED/rED: 25/25 Costs: Char.: 140 Disad.: 625 Powers: + 585 Base: + 100 Total: = 725 Total: = 725 ============================================================================ Character write-up created by Mitchel Santorineos for his Amalgam Champions Campaign. Amalgam is my Champions game set in a world that is a combination of both Marvel and DC comics. The Amalgam Universe asks the question: "What would happen if all the known comic book heroes existed on one earth, and how would a small group of heroes match up to their idols".