Name: Green Lantern Val Char Cost 13 STR 3 14 DEX 12 13 CON 6 11 BODY 2 13 INT 3 18 EGO 16 18 PRE 8 14 COM 2 8 PD 5 8 ED 5 4 SPD 16 6 REC 0 26 END 0 25 STUN 0 Characteristic Rolls: STR: 12-, DEX: 12-, CON: 12-, INT: 12-, EGO: 13-, PER: 12- Run: 6", Swim: 2", Jump: 3", Lift: 151½kg Cost Powers END/Roll 6 Armor (4 PD/4 ED); OIF: -½; Limited Power: Must recharge every 24 hours.: -¼; Limited Power: Not vs. yellow targets.: -¼ 3 Instant Change; Clothes: One Set, 5; OIF: -½; Limited Power: Must recharge every 24 hours.: -¼ 9 Life Support; OIF: -½; Limited Power: Must recharge every 24 hours.: -¼. Need Not Breathe; High Pressure/Vacuum; High Radiation; 86 Multipower (150-pt reserve); OIF: -½; Limited Power: Must recharge every 24 hours.: -¼ m-9 12d6 Energy Blast; Range: 450; Versus: ED; Multipower: Variable Slot; Limited Power: Not vs. yellow targets.: -¼; Reduced END: Zero, +½; OIF: -½; Limited Power: Must recharge every 24 hours.: -¼ 0 u-1 Faster-Than-Light Travel (32 LY/Year); Multipower: Fixed Slot; OIF: -½; Limited Power: Must recharge every 24 hours.: -¼ m-7 10" Flight (NC: 640"); Non-Combat Multiplier: ×64, +25; Non-Combat (MPH): 952; Multipower: Variable Slot; Reduced END: Zero, +½; OIF: -½; Limited Power: Must recharge every 24 hours.: -¼ 0 u-1 Force Field (8 PD/8 ED); Multipower: Fixed Slot; Limited Power: Not vs. yellow targets.: -¼; Reduced END: Zero, +½; OIF: -½; Limited Power: Must recharge every 24 hours.: -¼ 0 m-9 Force Wall (13 PD/13 ED); Range: 485; Width: 19", +0; Multipower: Variable Slot; Limited Power: Not vs. yellow targets.: -¼; Reduced END: Zero, +½; OIF: -½; Limited Power: Must recharge every 24 hours.: -¼ 0 m-12 Telekinesis (STR 55); Range: 615; Manipulation: Coarse, +0; Multipower: Variable Slot; Limited Power: Not vs. yellow targets.: -¼; Reduced END: Zero, +½; OIF: -½; Limited Power: Must recharge every 24 hours.: -¼ 0 Cost Skills, Talents, Perks Roll 3 Combat Sense 12- 4 Fast Strike (OCV +2, DCV +0, 4½d6) 6 +2 level w/Ring powers. 4 Martial Dodge (OCV --, DCV +5) 3 Martial Throw (OCV +0, DCV +1, 2½d6+v/5) 3 Navigation 11- 2 Professional Skill: Archetect 11- 3 Streetwise 13- 1 Small Spaceships 100+ Disadvantages 15 DNPC: Old neighborhood friends. (Incompetent, 8-); Skills: Normal, +0 5 Distinctive Features: Green eyed black man.; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 15 Hunted: By enemies of the Justice League. (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 Normal Characteristic Maxima 15 Psych. Lim.: Code vs. killing. (Common, Strong) 15 Psych. Lim.: Serious attitude. (Very Common, Moderate) 15 Psych. Lim.: Guilt over killing a planet. (Common, Strong) 15 Reputation: Famous super-hero. (14-) 15 Secret Identity: John Stewart 10 2d6 Unluck 10 Watched: by the Guardians (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Mild, -5 OCV: 5; DCV: 5; ECV: 6; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 20/12; ED/rED: 20/12 Costs: Char.: 78 Disad.: 150 Powers: + 173 Base: + 100 Total: = 251 Total: = 250 Real name: John Stewart Other known aliases: Black Lantern Occupation: Hero, former archetect. Current group affiliation: None Past group affiliations: None Major enemies: First appearance: Green Lantern II #87 (comic), Secret Origins Part 1 (television series) Origin: Description: John is an athletic tall black man with green eyes. He is 6'1'' tall and weighs 210 lbs. Explanation of the conversion: The common limitation of "Must recharge every 24 hours." means he must have access to his his lantern every day or he looses his powers until he can recharge. This won't come up in normal play unless he is off planet or in another dimension for a day or more, where it could be a serious problem. It also limits his ability to work undercover and maintain his powers. The Armor represents a low level force field he always keeps protectng his body, while the Force Field Multipower slot is a more powerful protective field. History: John Stewart is a former architect who gained possession of the ring of the Green Lantern, and became Earth's representative in the Green Lantern Corps. When aliens who had taken over Mars attempted to invade Earth, Green Lantern III was among the heroes telepathically contacted by the Martian Manhunter to stop them. Afterwards she was a founding member of the Justice League. Powers: John has no superhuman powers himself, but he wields a power ring that that allows him to create energy constructs, fly and survive in space. The ring is a combination of high technology and magical power. The ring must be recharged every 24 hours at his lantern to maintain it's powers. Because of a necessary flaw in the rings creation, it cannot directly effect things that are yellow. For some unknown reason John's eyes have turned green. Character created by DC Comics. Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net. Last Updated - February, 2002