Name: Green Martian Val Char Cost 25 STR 15 12 DEX 6 18 CON 16 14 BODY 8 10 INT 14 EGO 8 25 PRE 15 6 COM -2 10 PD 5 8 ED 4 3 SPD 8 9 REC 36 END 39 STUN 3 Characteristic Rolls: STR: 14-, DEX: 11-, CON: 13-, INT: 11-, EGO: 12-, PER: 13- Run: 11", Swim: 2", Jump: 5", Lift: 800 kg Cost Powers END/Roll "Barsoomian Physiology, 18 Feet Tall" 12 "Tusks," HKA 1D6 (2D6 with STR), -1/4 limit Reduced Penetration 10 Running +5" (Total 11") 10 Mind Link to Thoats (specific group) 8 "Can Smell Water," Detect Single Item, Discriminatory 6 Extra Limbs, +1/4 adv Inherent, 0 END 6 Stretching 1", +1/2 adv 0 END, +1/4 adv Inherent, -1/4 limit No Noncombat Stretching, 1/4 limit No Velocity Damage, 0 END 6 Knockback Resistance -3" 6 "Huge Eyes, Ear Stalks," +2 to All PER Rolls Cost Skills, Talents, Perks Roll 3 Animal Handler 14-: Thoats 3 Breakfall 11- 3 Climbing 11- 3 Concealment 11- 3 Interrogation 14- 2 AK: Barsoomian Deserts 11- 2 KS: Desert Flora and Fauna 11- 2 KS: Martian Tribal Insignia 11- 0 Language: Green Martian, native 2 Language: Red Martian, fluent 3 Navigation (Land) 11- 2 PS: Raider 11- 3 Riding 11- 3 Stealth 11- 5 Survival (Desert) 12- 3 Tactics 11- 3 Tracking 11- 10 Two-Weapon Fighting 2 Familiar with Common Melee Weapons 1 Familiar with Lances 2 Familiar with Radium Guns 15 +3 Levels with Hand-to-Hand Combat 100+ Disadvantages 15 Distinctive Features: 18-Foot Insectoid, not concealable, major reaction, not distinctive among Green Martian tribes 20 Enraged 11- When Sees/Smells Blood, Recover 11-, common circumstances 20 Physical Limitation: Creature is 18 Feet Tall (mass 200 kg, -2 DCV, +2 vs. PER Rolls), All the Time, Greatly 15 Extreme Reputation 11-: Bloodthirsty Bandit 10 Professional Rivalry with Other Green Martian Tribes, Seeks to Kill Rival, Rival is Aware 20 Social Limitation: Subject to Orders 15 Psychological Limitation: Enjoys the Suffering of Others, common, strong 10 Hunted 8-: Red Martians, as powerful OCV: 4 (7 w/ HTH Combat); DCV: 4; ECV: 5; Mental Def.: 0; Phases: 4, 8, 12 PD/rPD: 10/0 ; ED/rED: 8/0 Costs: Char.: 86 Disad.: 115 Powers: + 139 Base: + 100 Exp.: + Total: = 225 Total: = 225 Source: Edgar Rice Burroughs, "A Princess of Mars," 1912 Background: When former Confederate officer John Carter was transported to Mars, he was immediately captured by a race of insect-like carnivorous giants, the Tharks. Carter later learned that his captors were but one tribe of the creatures, which inhabited abandoned cities in the deserts of Barsoom. These vicious beings led a nomadic, piratical existence -- preying both on the more civilized (and more human) Red Men of Mars as well as each other. In his memoirs, Carter describes them in detail. Green Martian society is organized around a chieftain, or jeddak, who wins his position by slaying the previous leader in open combat or by assassinating him. To move up socially, a warrior slays the man ahead of him in the pecking order and takes his weapons and jewelry. The tribesmen live for battle. They cease fighting only to lay eggs (which are deposited in remote glass-covered pits warmed by the sun) and to retrieve the young once they have hatched. Newborns are expected to fend for themselves. Aside from his weapons, a Green Martian's most prized possession is his riding mount -- a dinosaurian quadruped known as a thoat. Warriors use no reins, controlling their beasts by telepathy so that all their hands are left free to fight with. The only other beast domesticated by the Green Men of Mars is the calot, a ten-legged crocodilian that serves them as a hunting dog. They enjoy few luxuries except for silks and furs seized in raids, which they use for bedding material. Tribes are comprised of tens of thousands of ruthless soldiers. Only the species' high infant mortality rate and ceaseless internal strife prevent them from overrunning Barsoom. It's a good thing they're preoccupied with exterminating each other. Powers and Abilities: The Green Martians' unusual physical abilities derive from their alien anatomy. They have long, rangy bodies that provide extra reach and running speed. Their middle limbs can function as either hands or feet. They have acute senses and can smell water beneath the ground. Their sharp tusks, when they think to use them, can be deadly. They are skilled riders and hunters intimately familiar with their desert habitat. Green Martians can fight with more than one weapon; both arms on one side are their "good" hands. Their Hand-to-Hand Combat skill levels represent this fact. Their lowered DCV because of their size is already factored into their 12 DEX. Disadvantages: These feral desert warriors are justly feared and hated by the other inhabitants of Barsoom. The only time they laugh is when another creature suffers. Despite their cruelty, they have a driving sense of tribal loyalty and will throw themselves into battle at the command of a chieftain they hate. An occasional warrior, such as John Carter's ally Tars Tarkas, will overcome its savage conditioning and join the larger Martian society, but these individuals are few and far between. Height: cm (14' 9"), Weight: kg (400 lbs), Sex: Varies, Race: Green Martian Appearance: The Green Martians are extremely tall six-limbed humanoids. Long tusks jut from their lower jaws to the level of their huge round eyes, and they have round, mobile ears on stalks atop their heads. Their nostrils are vertical slits between their eyes. Their skin color is green, of course. They wear little clothing other than a breechcloth but cover themselves with all manner of arm bands, weapons harnesses, and other jewelry. When desert temperatures cool they don leather cloaks. Green Martian warriors are normally armed with daggers, longswords, and lances twice as long as their owners are tall. They occasionally carry radium rifles stolen from Red Martian victims. Green Martian females are shorter and lighter in color than the males. ======== Hero System write-up by Kevin Scrivner