Name: Iceman Val Char Cost 13 STR 3 20 DEX 30 23 CON 26 10 BODY 0 11 INT 1 12 EGO 4 13/18 PRE 3 14 COM 2 6 PD 3 10 ED 5 5 SPD 20 8 REC 0 50 END 2 33 STUN 4 Characteristic Rolls: STR: 12-, DEX: 13-, CON: 14-, INT: 11-, EGO: 11-, PER: 11- Run: 6", Swim: 2", Jump: 3", Lift: 151½kg Cost Powers END/Roll 22 EC: Ice Powers (27-pt reserve); OIHID: -¼ a-22 Armor (18 PD/18 ED); OIHID: -¼ b-18 13" Flight (NC: 52"); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 97; Area Effect (One-hex): 1 hex(es), +½; Reduced END: Half, +¼; Requires Slides: -¼; OIHID: -¼ 1 c-22 Force Wall (11 PD/11 ED); Range: 275; Width: 11", +0; OIHID: -¼ 5 d-28 5d6 EB - Cold; Range: 310; Versus: ED; Damage Shield: +½; Reduced END: Zero & Persistent, +1; OIHID: -¼ 0 e-26 Invisibility (IR Vision, No Fringe); Reduced END: Zero & Persistent, +1; OIHID: -¼ 0 f-17 4d6 Cold Absorption (Fade/min., Max. 24); Affects: All Powers of Special Effect, +2; Cold Only: -1; OIHID: -¼ 44 Multipower (55-pt reserve); OIHID: -¼ u-4 11d6 Energy Blast; Range: 275; Versus: ED; OIHID: -¼ 5 u-4 3½d6 RKA; Range: 275; OIHID: -¼ 5 u-4 2d6+1 RKA; Range: 260; Area Effect (One-hex): 1 hex(es), +½; OIHID: -¼ 5 u-4 Missile Deflection (All Ranged Attacks, None, OCV 10); Deflect Attacks: At Range, +1; Deflection Bonus: 3, 6; OCV: 10; OIHID: -¼ 8 Flash Defense; OIHID: -¼ (2) Sight; OIHID: -¼ (2) Hearing; OIHID: -¼ (2) Touch; OIHID: -¼ (2) Smell/Taste; OIHID: -¼ 5 Instant Change; Clothes: One Set, 5 4 +5 PRE; OIHID: -¼ 3 LS: Intense Heat/Cold !3 Mental Defense (5 pts) 100+ Disadvantages 10 DF: Block of Ice; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 5 DF: Scans as a Mutant; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 20 HUN: Brotherhood of Evil Mutants (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 HUN: Sentinals (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 PSY: Loyal to Team (Common, Total) 15 PSY: Overconfidence (Very Common, Moderate) 10 PSY: Prankster (Common, Moderate) 15 S-ID: Bobby Drake 15 SUS: Intense Heat (2d6 Drain/Turn); Condition: Uncommon, +5; Text: Endurance 5 1d6 Unluck 20 VUL: Heat & Fire (1½× STUN and BODY); Attack: Common, +10 75 Hero Bonus OCV: 7; DCV: 7; ECV: 4; Mental Def.: 5; Phases: 3, 5, 8, 10, 12 PD/rPD: 24/18; ED/rED: 28/18 Costs: Char.: 103 Disad.: 230 Powers: + 238 Base: + 100 Exp.: + 11 Total: = 341 Total: = 341 Height: 174cm (5'9"), Weight: 65kg (143 lbs) ============================================================================ Character write-up created by Mitchel Santorineos for his Amalgam Champions Campaign. Amalgam is my Champions game set in a world that is a combination of both Marvel and DC comics. The Amalgam Universe asks the question: "What would happen if all the known comic book heroes existed on one earth, and how would a small group of heroes match up to their idols".