Name: Iceman (Robert Drake) Val Char Cost 15 STR 5 24 DEX 42 25 CON 30 13 BODY 6 16 INT 6 11 EGO 2 13 PRE 3 14 COM 2 3 PD 0 5 ED 0 5 SPD 17 12 REC 8 70 END 10 43 STUN 10 Characteristic Rolls: STR: 12-, DEX: 14-, CON: 14-, INT: 12-, EGO: 11-, PER: 12- Run: 6", Swim: 2", Jump: 3", Lift: 200 kg Cost Powers END/Roll 152 VP Pool Cost 228 (130) VP Control Cost: cosmic, +2; no mental powers, -1/2; ice powers, -1/4 Cost Skills, Talents, Perks Roll 15 Unknown skills 10 +2 with ice powers 100+ Disadvantages 10 Psych: practical joker (com, mod) 15 Psych: Rarely serious, makes everything a joke (com, str) OCV: 8; DCV: 8; ECV: 4; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 3/0; ED/rED: 5/0 Costs: Char.: 141 Disad.: 25 Powers: + 405 Base: + 100 Exp.: + Total: = 546 Total: = Background: Background/Personality: Robert Drake is a mutant. He was recruited in his mid-teens to join Xavier's mutant X-Men team. He's always been a comedian and practical joker, and sometimes has difficulty taking things seriously. This has proven detrimental to the development of his powers, for until recently (when his body was taken over by Emma Frost) he didn't practice with his powers very much. Powers/Tactics: Bobby's ice-based powers are extremely versatile and very powerful. He is not limited much beyond his imagination, though he's only begun to explore his boundaries recently. When in hero ID, he always has +23 PD/+21 ED defenses in the form of his icy coating. This may or may not be proof vs. heat-based attacks, I don't know for sure. If need be he can make this layer thicker to provide heat protection, I'm sure, or even make it Resistant. Running (ice slides), Entangles (ice blocks), Energy Blasts (snowballs), and Force Walls (ice shields) are all common uses of his powers. When Emma Frost telepathically commandeered his body, she used his powers to freeze up the surface of a whole river for a long distance (a mile?) in both directions. Of course, there is an unspoken -0 lim on his power pool that he can't use sink all 152 points into one power...at least not if the GM is letting a player use Iceman. Appearance: Bobby is a fit, handsome blond man in his twenties. He smiles often. Iceman is totally covered by a thin layer of white ice. Writer's Notes: The "ice powers" limitations is not just the "not in hot or dry" conditions you may see on other ice-controllers. Iceman can produce low enough temperatures that any such conditions would have to be quite extreme. However, it does include the fact that many of his ice-based effects can be negated temporarily by breaking the brittle ice. For example, Iceman may have Stretching by extending a jet of ice shaped like hand and then manipulating it. This icy arm could be broken, negating the Stretching until Iceman reformed it (on his next phase). I'm not going to go into specifics like how much damage should be done, etc.; this is more for GM storytelling and drama. It should not be abused by GMs, since it is only a -1/4 limitation, but it's there so that the player knows this possibility exists in addition to the fact that some powers may just not be possible with ice and cold based effects. It is my own opinion that barring only a few (Xavier, Magneto, Cable, Apocalypse), Iceman has one of the highest potentials of any mutant, therefore the high point total. ------------------------------------------------------------------------------ Write-up copyright © 1995 by Tim Larson (spock@courtave.net). Permission granted to duplicate and transmit, as long as this note is not removed. ------------------------------------------------------------------------------