Name: Invisible Woman Val Char Cost 8 STR -2 18 DEX 24 18 CON 16 8 BODY -4 15 INT 5 11 EGO 2 13 PRE 3 20 COM 5 5 PD 3 4 ED 0 4 SPD 12 6 REC 0 58 END 11 25 STUN 4 Characteristic Rolls: STR: 11-, DEX: 13-, CON: 13-, INT: 12-, EGO: 11-, PER: 12- Run: 6", Swim: 2", Jump: 2", Lift: 76kg Cost Powers END/Roll 40 Elemental Control (40-pt reserve) a-40 Invisibility (Normal Sight, Sight, No Fringe); Reduced END: Zero, +½; Usable By Others: Simultaneous Use, +½ 0 b-104 Force Wall (17 PD/17 ED); Range: 850; Width: 34", +0; Transparent to light based: Slightly, -¼; Invisible: One Sense Group, +½; Reduced END: Zero, +½ 0 c-60 10d6 Energy Blast; Range: 500; Versus: ED; Indirect: Same Location & Fires Away, +¼; Invisible: One Sense Group, +½; Reduced END: Half, +¼ 4 d-40 Telekinesis (STR 20); Range: 400; Manipulation: Fine, +10; Invisible: One Sense Group, +½; Reduced END: Half, +¼; Indirect: Same Location & Fires Away, +¼ 3 32 Life Support; Linked: -½; Area Effect (Radius): 8" radius, +1; Increased Area: ×4, +½ (10) Need Not Breathe (3) High Radiation (3) High Pressure/Vacuum (3) Intense Heat/Cold 32 8" Flight (NC: 16"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 24; Area Effect (One-hex): 1 hex(es), +½; Invisible: One Sense Group, +½ 2 7 Instant Change; Clothes: Any Set, 10; OIF: Costume: -½ Cost Skills, Talents, Perks Roll 3 Acting 12- 3 French (Completely Fluent w/accent); Literacy: Standard, 0 3 High Society 12- 4 KS: Fashion 13- 2 KS: Business 11- 1 KS: The Arts 8- 1 KS: Interior Decorating 8- 2 PERK: Local Police Powers 1 PERK: Int. Driver's License 1 PERK: Passport 1 PERK: Weapon Permit 3 Persuasion 12- 3 Systems Operation 12- 2 TF: Air Vehicles 2 TF: Water Vehicles 1 TF: Small Spaceships 1 TF: Horses 1 TF: Cars 1 TF: Skiing 2 WF: Small Arms 9 +3 level w/Elemental 100+ Disadvantages 10 DF: Beautiful Woman; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 25 Hunted: Dr. Doom (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 25 Hunted: Namor (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 PSY: Code Against Killing (Very Common, Strong) 15 PSY: Protective of FF (Very Common, Moderate) 10 PSY: Loves Reed (Common, Moderate) 10 Public Identity: Susan Storm 10 REP: Fantastic Four (11-) 20 SUS: Full force wall broken (3d6 STUN/Instant); Condition: Common, +10 5 1d6 Unluck 200 Hero Bonus OCV: 6; DCV: 6; ECV: 4; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 22/17; ED/rED: 21/17 Costs: Char.: 79 Disad.: 350 Powers: + 402 Base: + 100 Exp.: + 31 Total: = 481 Total: = 481 ============================================================================ Character write-up created by Mitchel Santorineos for his Amalgam Champions Campaign. Amalgam is my Champions game set in a world that is a combination of both Marvel and DC comics. The Amalgam Universe asks the question: "What would happen if all the known comic book heroes existed on one earth, and how would a small group of heroes match up to their idols".