Name: Iron Val Char Cost 40 STR 10 18 DEX 24 23 CON 26 15 BODY 10 13 INT 3 11 EGO 2 20 PRE 10 10 COM 0 22 PD 14 22 ED 13 5 SPD 22 9 REC 0 46 END 0 37 STUN 0 Characteristic Rolls: STR: 17-, DEX: 13-, CON: 15-, INT: 12-, EGO: 11-, PER: 12- Run: 6", Swim: 2", Jump: 4", Lift: 6400kg Cost Powers END/Roll 15 Multipower: Shapeshift effects 1-u 2" Stretching, 0 End 1-u +3d6 Hand Attack, 0 End 1-u Clinging, 0 End 27 4 Levels Density Increase, Always On 30 Full Life Support 20 20/20 Resistant Pd/Ed 20 5" Flight, x16 non-combat 10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2) a-7 +20 Str, 0 End, Doesn't add to figured stats b-10 +10/10 Armor Cost Skills, Talents, Perks Roll 100+ Disadvantages 15 Distinctive Features (Concealable, Major Reaction) Robotic 20 Hunted: Will Magnus (As POwerful, 14-) 20 Psyche: Loyal to Magneto (Common, Total) 10 Psyche: Unsure of Emotions (Uncommon, Strong) OCV: 6; DCV: 6; ECV: 4; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 32/30; ED/rED: 32/30 Costs: Char.: 134 Disad.: 65 Powers: + 142 Base: + 100 Exp.: + 111 Total: = 276 Total: = 276 Background: Notes: The "Only in Intense Magnetic Field" limitation would normally be worth more, but since the name of the comic is "Magneto and the Magnetic Men" magnetic fields are pretty common. Magneto's change environment has a 32" radius, I'd let them get full use of the EC if they are within 16", and half power out to 32". ------------------------------------------------------------------------------ Write-up copyright © 1998 by Sam Bell(sam@shonen.Eng.Sun.COM). Permission granted to duplicate and transmit, as long as this note is not removed.