Name: Jumpstart Val Char Cost 15 STR 5 20 DEX 30 20 CON 20 11 BODY 2 10 INT 0 13 EGO 6 18 PRE 8 16 COM 3 8 PD 5 8 ED 4 4 SPD 10 8 REC 2 40 END 0 29 STUN 0 Characteristic Rolls: STR: 12-, DEX: 13-, CON: 13-, INT: 11-, EGO: 12-, PER: 11- Run: 6", Swim: 2", Jump: 3/13", Lift: 200kg Cost Powers END/Roll 10 Armor: Ectoplasm costume. (4 PD/4 ED); Only in Hero ID: -¼ 7 Armor (0 PD/10 ED); Limited Power: Only vs. electricty.: -1 56 8d6 Energy Blast; Range: 350; Versus: ED; Special Effect: Electricity; No Knockback: -¼; Reduced END: Half, +¼; Damage Shield: +½ 3 5 Instant Change; Clothes: One Set, 5 6 Life Support. Immune to Disease; Immune to Aging 10 Regeneration (1 BODY/Turn); Regenerate: Standard, +0 10 Superleap (+10", 13", NC: 26"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 30 2 Cost Skills, Talents, Perks Roll 3 Acrobatics 13- 3 Breakfall 13- 4 Fast Strike (OCV +2, DCV +0, 5d6) 3 Legsweep (OCV +2, DCV -1, 4d6) 3 Flying Tackle (OCV +0, DCV -1, 3+v/5) 16 +2 level w/All Combat 2 Professional Skill: Whatever he used to be. 11- 2 Small Arms 100+ Disadvantages 15 Distinctive Features: Aura of death.; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0 10 Hunted: by dark supernatural forces. (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 Normal Characteristic Maxima 15 Psych. Lim.: Overconfident (Common, Strong) 15 Psych. Lim.: Loves combat. (Very Common, Moderate) 15 Psych. Lim.: Code vs. killing. (Common, Strong) 10 Reputation: U.S. government super agent. (11-) 10 2d6 Unluck 10 Watched: by the U.S. government. (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Mild, -5 OCV: 7; DCV: 7; ECV: 4; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 12/4; ED/rED: 22/14 Costs: Char.: 95 Disad.: 120 Powers: + 140 Base: + 100 Exp.: + 15 Total: = 235 Total: = 235 Real name: Unrevealed Other known aliases: None Occupation: Government agent. Current group affiliation: Strikeforce America. Past group affiliations: Congress of the Supernature. Major enemies: The Shadowspear. First appearance: Elementals II #16 Origin: Elementals II #26 Description: Jumpstart is a good looking man with long brown hair. History: Almost nothing is known of the early history of the man called Jumpstart. It is known that in 1975 he was involved in an automobile accident and nearly killed. He came to the attention of the sorcerer Saker, who observed he had potential for superhuman powers and took him to Nacht Island where he performed medical experiments. Saker realized that although the man did have the potential for superhuman powers, he was too diffifult to control and placed him in suspended animation for later use where he stayed until the U.S. government took the island in 1984 (recounted in Elementals II #26). He was recruited into Strikeforce America alongside Commander Chaos, Kid Chaos, The Haunting, Skyscraper, Doctor Thunder and Microman (Elementals II #16). When the threat of the Oblivion Planet to all Earth's superhumans was discovered by Monolith, he recruited Thor to aid him in collecting all Earths superhumans in Asgard for the Congress of the Supernature (Elementals II #20). Powers: Like all member of the supernature Jumpstart is immortal. He does not age and he heals quickly from any damage, although massive physical damage can kill him. Jumpstart has superhuman leaping ability as well as the ability to generate electricty from his body. He cannot employ his electrical powers over a distance, and must touch a target to electrocute him. Like all members of the supernature he has a supernatural aura which makes the living uneasy around him. He has a costume made of ectoplasm which protects him and can be called to him at will. Character created by Comico. Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net. Last Updated - March, 2002