Name: Long John Silver Cyborg Val Char Cost 15* STR 5 15 DEX 15 15 CON 10 15 BODY 10 18 INT 8 15 EGO 10 25 PRE 15 10 COM 8 PD 5 8 ED 5 3 SPD 5 6 REC 30 END 31 STUN *25 STR with Cyborg Arm Characteristic Rolls: STR: 12-/14-, DEX: 12-, CON: 12-, INT: 13-, EGO: 12-, PER: 13- Run: 6", Swim: 0", Jump: 3", Lift: 800 kg Cost Powers END/Roll 30 "Cyborg Weapons," Multipower 3 u - "Bulkhead-Buster Missile," RKA 3D6, +1/2 adv AP, +1/2 adv Explosion, -2 limit 1 Charge 3 u - "Switchblade Cutlass," 2D6 HKA (3D6 with STR), 3 END 3 u - "Holdout Pistol," RKA 2D6 Energy, +1/2 adv AP, +1/4 adv 32 Charges, -1 limit OAF Laser Pistol 3 u - "Shield," +6 DCV vs. All Attacks 20 "Cyborg Arm," +10 STR, +1/2 adv 0 END, -1/2 limit Only With Mechanical Arm, plus Stretching 2", +1/2 0END, -1/4 limit Arm Only, -1/4 limit No Non-Combat Stretching "Cyborg Eye" 10 +2 Levels With All Ranged Combat 6 +4 Telescopic Vision 5 UV Vision 3 Talent: Absolute Range Sense Cost Skills, Talents, Perks Roll 3 Acting 14- 2 AK: Space Lanes 11- 3 Conversation 14- 3 Combat Piloting 12- (Sci Fi and Space Vehicles) 3 Climbing 12- 3 Interrogation 14- 2 KS: Pirate Community 11- 3 Oratory 14- 3 Persuasion 14- 3 PS: Cook 13- (INT-based) 3 PS: Pirate 13- (INT-based) 3 Sleight of Hand 12- 3 Streetwise 14- 3 Survival 13- (Space) 3 Systems Operation 13- 3 Tactics 13- 2 TF: Science Fiction and Space Vehicles 2 WF: Common Melee Weapons 2 WF: Energy Weapons 1 WF: Shipboard Weapons 6 +2 Levels with Cutlass 4 Talent: Zero-G Training 100+ Disadvantages 20 Normal Characteristics Maximums 5 Age 40+ 20 Psychological Limitation: Greedy, very common, strong 15 Psychological Limitation: Ruthless, commong, strong 15 Distinctive Features: Cyborg, Spacer, not concealable 15 Physical Limitation: Bulky Cybernetic Implants (800 kg mass, can't swim), All the Time, Slightly 10 Social Limitation 8-: Former Pirate, severe consequences if discovered, not limiting among spaceport underworld culture 10 Extreme Reputation 11-: Captain Flint's First Mate, known only to spaceport scum 10 Watched 11-: Spacer Underworld, more powerful 10 Watched 11-: Spaceport Authority, more powerful 5 Unluck 1D6 OCV: 5 (7 w/Cutlass, Ranged Combat); DCV: 5 (11 w/ Shield); ECV: 5; Mental Def.: 0; Phases: 4, 8, 12 PD/rPD: 8/0 ; ED/rED: 8/0 Costs: Char.: 88 Disad.: 135 Powers: + 149 Base: + 100 Exp.: + 2 Total: = 237 Total: = 237 Source: "Treasure Planet," Walt Disney Productions, 2003 Background: Disney's "Treasure Planet" is arguably a crime against literature. The movie's high-tech update of Long John Silver, however, presents interesting role-playing possibilities. Like his 18th-century Earth counterpart, the futuristic Silver is the crippled former first mate of the notorious pirate Captain Flint. He was content to run a disreputable dockside tavern on the planet Montressor until he learned that Flint's lost treasure may yet be recovered. Now he'll do anything to get a crack at it and will gleefully dispatch anyone who stands in his way. Silver is a born leader, able to motivate a crew by fear, flattery, or personal heroism, depending on the needs of the moment. He's a smooth talker talented at inventing plausible lies on the spot or persuading people who should know better to trust him. Although perfectly willing to employ violence and murder when necessary, Silver prefers to gain his objectives by stealth and cunning. It saves effort in the long run, he believes. Always out for No. 1, Silver will abandon or betray his confederates or even attempt to ingratiate himself with player-characters if events turn against him. Powers and Abilities: Long John Silver is a semi-retired space pirate with the appropriate combat and vehicle skills. His greatest skills are with his flattering, lying tongue. It has kept him out of prison or worse while simultaneously persuading the spaceport underworld that he's still one of them. Note that he lacks Navigation skill; he'll tend to keep player-characters alive as long as one of them can guide him home from his latest outrage. Silver's unusual abilities derive from his cyborg implants. His arm encases what must be the galaxy's most sophisticated food processing system as well as a cutlass blade, an explosive charge useful for breeching merchant cargo holds, and a concealed laser pistol that bears an uncanny resemblance to an ancient flintlock weapon. He can also use the arm's bulk to ward off ranged and hand-to-hand attacks. The arm has robotic if not superhuman strength and can be extended up to 12 feet away (an ability he uses sparingly since it tends to throw him off balance). The electronic eye functions as a low-light targeting scope and grants him extra accuracy with ranged weapons. Disadvantages: Were his former career to be known, Silver could easily face imprisonment or execution. His criminal exploits put him in good with his low-life comrades, however, although they keep a wary eye on him in case he should attempt to recover Flint's treasure without them. Finding "the loot of a thousand worlds" is Silver's primary motivation; he'll cheerfully sacrifice his pals to get one step closer to the treasure, all the while persuading them that he's their best buddy and sole means of evading the law. While useful, his cyborg limbs weigh him down mightily. He would be hard for one or even two companions to carry should he become incapacitated, and he'd sink like a rock if he ever encountered a terrestrial sea. Height: cm ( 6' 5"), Weight: 800 kg ( lbs), Sex: Male, Race: Human Cyborg Appearance: John Silver is a large, obese, middle-aged man who lost limbs and sensory organs on his right side during his pirating days. These were replaced by cybernetic implants. His mechanical leg and ear are largely concealed by the bandanas and baggy 18th-century style pantaloons he routinely wears. His electronic eye, however, glares eerily from his face, and his cyborg arm is a bulky monstrosity that reaches almost to his calves. When not sweating in the galley of his spaceport tavern, Silver wears a long black greatcoat over his blouse and pantaloons and a tricorner hat atop the bandana. His choice of clothing and salty-dog language should scream "Pirate!" to anyone familiar with Robert Louis Stevenson's classic "Treasure Island" or even with old adventure movies. Unfortunately, movies are obsolete in Silver's futuristic environment and the space-age Jim Hawkins is a delinquent teen failing high school, so he probably never read the book. The Legacy and Crew: Silver's starship is a soft-science vehicle guaranteed to drive Terran Empire engineers crazy. A Montressor-built merchant vessel with a single laser battery, Legacy resembles a levitating 18th-century sailing ship with thrusters where the rudder should be. It requires a crew to furl and unfurl the sails but these are energy sponges that absorb sunlight to power the ship's engines. Artificial gravity keeps the crew safe on deck but the ship apparently lacks inertial dampeners; G-forces generated by launch can toss crewmen overboard. To avoid this, crewmen often work at the end of long tethers fastened to the deck. Legacy's systems presumably include life support, although in John Silver's universe space may consist of breathable "ether." A 12-foot unarmed jolly boat, a miniature version of the main ship, is stored in the bow. Legacy is manned by eight to ten of Captain Flint's former shipmates. These are a collection of B-movie space aliens ranging from a dimunitive squid-like helmsman to a spider-like quartermaster to an eight-foot master gunner who is all teeth and claws. ==== Hero System write-up by Kevin Scrivner