Name: Magic Val Char Cost 15 STR 5 18 DEX 24 25 CON 30 15 BODY 10 23 INT 13 30 EGO 40 20 PRE 10 20 COM 5 8 PD 5 8 ED 3 5 SPD 22 8 REC 0 50 END 0 40 STUN 4 Characteristic Rolls: STR: 12-, DEX: 13-, CON: 14-, INT: 14-, EGO: 15-, PER: 14- Run: 6", Swim: 2", Jump: 3", Lift: 200kg Cost Powers END/Roll 75 Variable Power Pool (60-pt Pool); Control Cost: 30; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Side Effects: 30/Half, -½ 180 Magic Spells (60) 12d6 Energy Blast: Eldritch Bolt; Range: 300; Versus: ED 6 (60) 4d6 RKA: Lightning Bolt; Range: 300 6 (60) 2½d6 RKA: Fire Ball; Range: 300; Explosion (Extended Area +0"/DC): +½ 6 55 Imperial Guard Flight Ring; IIF: -¼ (3) Radio Hearing (20) Mind Link: Other Guardsmen/Tactical Command; Minds: Related Group, +10; Number of Minds: 32, +25; Distance: Any, +5; Dimension: Current, +0; Link with: Those with Mind Link, -1 (20) 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 37 2 (3) Absolute Time Sense (3) Bump of Direction (20) Universal Translator 14- 32 10" Teleportation: Dimension Door (Long Range 1,250"); Increased Range: ×125, +35; Long Range: 1,250"; Long Range (miles): 1.55; Mass Multiplier: ×1, +0; Fixed Locations: 5; Floating Locations: 4, 20; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Requires Magic Skill Roll: -½; Side Effects: 30/Half, -½ 2 32 Clairsentience (Normal Sight, Sight, Hearing); See: Future and Past, +40; Dimensions: Other, +20; Range: 500,000"; Extra Time: 1 hour, -2½; Extra Time Required: Only At Startup, ½; Concentrate: 0 DCV, -½; No Conscious Control: -2 15 23 Armor: Mystic Robes of R'hula (9 PD/9 ED); Hardened: ×1, ¼; OIF: -½ 20 Missile Deflection: Shields of Haguath (All Ranged Attacks, None, OCV 6); Deflect Attacks: Normal, +0; Deflection Bonus: 0; OCV: 6 17 Magic Skill 21- 15 Mental Defense (21 pts) 10 Power Defense: Magic Defenses (10 pts) 8 Detect: Magic (+0 to PER); Time Required: Half Phase, +0; Range: Ranged, +5 Cost Skills, Talents, Perks Roll 3 Acrobatics 13- 3 Animal Handler 11- 2 Area Knowledge: Shi'ar Space 11- 3 Breakfall 13- 3 Bureaucratics 13- 3 Conversation 13- 3 Cryptography 14- 3 Deduction 14- 3 High Society 13- 2 Knowledge Skill: Lore (Shi'ar) 11- 2 Knowledge Skill: Lore (magic) 11- 1 Elvish (Basic Conv.); Literacy: Standard, 0 1 Dwarvish (Basic Conv.); Literacy: Standard, 0 3 Lockpicking 13- 45 Arcanum (Shi'ar Mystic Meditaion/Fighting Style) (12) +3 DC for Martial Attacks (5) Defensive Strike (OCV +1, DCV +3, 6d6) (4) Nerve Strike (OCV -1, DCV +1, 3½d6 NND) (5) Kick (OCV -2, DCV +1, 10d6) (4) Punch (OCV +0, DCV +2, 8d6) (4) Block (OCV +2, DCV +2 (3) Throw (OCV +0, DCV +1, 6d6+v/5) (4) Disarm (OCV -1, DCV +1 (4) Dodge (OCV --, DCV +5 3 Oratory 13- 3 Persuasion 13- 3 Alchemy 14- 3 History 14- 3 Linguistics 14- 3 Literature 14- 3 Occultism 14- 2 Sociology 11- 2 Theology 11- 3 Seduction 13- 5 Shadowing 12- 3 Sleight of Hand 13- 3 Stealth 13- 3 Survival 11- 3 Ventriloquism 11- 20 Imperial Guardsman Training/Perks (14) !(-3) Paramedic 11- (5) Imperial Guardsman (5) Money (Well Off) (3) Interrogation 13- (2) Knowledge Skill: Imperial Guard 11- (2) Knowledge Skill: Shi'ar Law 11- 20 +4 level w/Ranged Combat 100+ Disadvantages 10 Distinctive Features: Albino Shi'ar; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 10 Hunted: Enemies of the Empire (8-); Capabilities: As Powerful, 10; Non- combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Hunted: Mystical Rival (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Cannot Tell a Lie (Uncommon, Total) 20 Honorable (Common, Total) 20 Superpatriot (Common, Total) 5 Reputation: Mystic Warrior (8-) 15 Reputation: Guardsman (11-, Extreme) 5 Rivalry: Yet Another Mystic; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 15 Secret Identity: N'Evallah Wintershade 15 Watched: High Command (14-); Capabilities: More Powerful, 15; Non- combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 OCV: 6; DCV: 6; ECV: 10; Mental Def.: 21; Phases: 3, 5, 8, 10, 12 PD/rPD: 17/9; ED/rED: 17/9 Costs: Char.: 171 Disad.: 145 Powers: + 452 Base: + 100 Exp.: + 378 Total: = 623 Total: = 623 Background: Magic is a very rare magic using Shi'ar. Being an outcast of her home city for her appearance she met a mytstic hermit living miles from civilization. She studied under him for several years. When she felt she had enough knowledge to make herself useful to the empirem she volunteered for the Imperial Guard. Her occult knowledge has proved invaluable and her dedication to the throne has given her kind (albinos/mutates) a newfound resptect in the empire. Height: 166cm (5'5"), Weight: 45kg (99 lbs), Sex: Female, Race: Shi'ar Magus Appearance: Magic is an albino Shi'ar female. She wears black skintight body suits with no sleeves or legs. Golden runes line the trim. She also wears long black gloves and boots though the runes that line the top of these are red. Finally shewears a red cape clasped with two golden pins. The runes that line the cape are gold. =============================================================================== Character write-up by Chad Riley