Name: Magnetic Kid (Pol Krinn) Val Char Cost 20 STR 15 18 DEX 24 18 CON 16 11 BODY 2 18 INT 8 13 EGO 3 18 PRE 8 12 COM 1 13 PD 9 13 ED 9 5 SPD 22 8 REC - 36 END - 30 STUN - Characteristic Rolls: STR: 13-, DEX: 13-, CON: 13-, INT: 13-, EGO: 12-, PER: 13 - Run: 6", Swim: 2", Jump: 4", Lift: 400 kg Cost Powers END/Roll 19 75pt Magnetic Control EC a-19 60 Str TK, 1/2 End [3] Only vs Metal (+1) b-19 30/30 Force Field, 1/2 End [4] Only vs Electric/Magnetic Attacks (-1) 45 10" Flight, 0 End, x16 non-combat (239 mph) Cost Skills, Talents, Perks Roll 15 6 DCV levels, Only vs Electric/Magnetic Attacks (-1) 2 PS: Magno-ball Martial Arts (Kujui) 5 Punch +1 / +3 4d6 5 Kick -2 / +1 8d6 4 Block +2 / +2 4 Dodge - / +5 3 Throw +0 / +1 4d6+v/5 83 Flight Ring 4 Telepathic Earplugs 11 Transsuit 100+ Disadvantages 20 CVK 10 Psych: Eager to please OCV: 6; DCV: 6; ECV: 4; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 13(43)/(30); ED/rED: 13(43)/(30) Costs: Char.: 117 Disad.: 30 Powers: + 238 Base: + 100 Exp.: + Total: = 355 Total: = 355 Background: ------------------------------------------------------------------------------- See Rokk for notes on equipment. ------------------------------------------------------------------------------- Write-up copyright © 1995 by Sam Bell (sam@eng.sun.com) =============================================================================== Character write-up by Sam Bell. Permission granted to duplicate and trasmit, as long as this note is not removed. Send comments to sam@shonen.Eng.Sun.COM ===============================================================================