Name: Magneto Val Char Cost 20 STR 15 20 DEX 30 18 CON 16 12 BODY 4 25 INT 15 23 EGO 26 25 PRE 15 12 COM 1 8 PD 4 8 ED 4 5 SPD 20 8 REC 0 36 END 0 31 STUN 0 Characteristic Rolls: STR: 13-, DEX: 13-, CON: 13-, INT: 14-, EGO: 14-, PER: 14- Run: 6", Swim: 2", Jump: 4", Lift: 400kg Cost Powers END/Roll 56 150 Magnetic Control EC, At least 75pts w/+1 limit a-27 80 Str TK, 1/2 End [4] Only vs Metal (+1) b-56 60/60 Force Field, 1/2 End [4] 30/30 Only vs Metallic/Electromagnetic Attacks (-1) c-75 20" Flight, 0 End, x16 non-combat (477 mph) d-30 Change Enironment: Intense Magnetic Field, 32" Radius, No Rng, 0 End Cost Skills, Talents, Perks Roll 3 Scientist 1 Physics 11- 1 Genetics 11- 1 Metallurgy 11- 1 Magnetics 11- 4 Robotics 14- 3 Weaponsmith (robots) 11- 30 3 Overall levels 100+ Disadvantages OCV: 7; DCV: 7; ECV: 8; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 8/ ; ED/rED: 8/ Costs: Char.: 150 Disad.: 0 Powers: + 288 Base: + 100 Exp.: + 338 Total: = 438 Total: = 438 Background: Notes: I'm assuming that the Amalgam Magneto is substantially less powerful than the Marvel Universe version. Why? Because if the _was_ that powerful, he wouldn't _need_ the Metal Men. ------------------------------------------------------------------------------- Write-up copyright © 1998 by Sam Bell(sam@shonen.Eng.Sun.COM). Permission granted to duplicate and transmit, as long as this note is not removed.