Name: Mako Val Char Cost 43/48 STR 33 14 DEX 12 25 CON 30 15 BODY 10 10 INT 0 10 EGO 0 10/23 PRE 0 8 COM -1 9/10 PD 0 9/10 ED 4 4 SPD 16 14 REC 0 50 END 0 50 STUN 0 Characteristic Rolls: STR: 18/19-, DEX: 12-, CON: 14-, INT: 11-, EGO: 11-, PER: 11- Run: 6", Swim: 2/10", Jump: 10", Lift: 9½ ton/19 ton Cost Powers END/Roll !4 Damage Resistance: Shark Skin (4 PD/4 ED) !7 Density Increase-1 (×2 mass); Mass: 0 kg/0.00 lbs; Extra PD: +1; Extra ED: +1; Extra STR: +5; Knockback: -1"; Add to Characteristics: Yes; Always On: -½; Reduced END: Zero & Persistent, +1 0 52 2d6 HKA: Bite (Total 4d6); Range: 0; Versus: PD; Penetrating: +½; Reduced END: Half, +¼ 2 5 Lack of Weakness (-5 to Roll) 14 Life Support (3) Life Support: High Pressure/Vacuum (3) Life Support: Intense Heat/Cold (3) Immune to Disease (5) Breathe in Unusual Environment 9 +13 PRE; Limited Power: Negative uses only.: -½ 8 Swimming (+8", 10", NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 24 2 10 Tracking Scent Cost Skills, Talents, Perks Roll 3 Bump Of Direction 3 Double-Jointed 3 Lightsleep 3 Contortionist 12- 3 Interrogation 14- 16 +2 level w/All Combat 3 Streetwise 14- 3 Survival 11- 100+ Disadvantages 20 Berserk: In combat. (8-, 8-, Berserk); Circumstances: Common, +10 25 Distinctive Features: Walking sharkman.; Concealability: Not Concealable, 15; Reaction: Extreme, +10 20 Hunted: by various law enforcement agencies. (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 5 Phys. Lim.: Carnivore, cannot digest plants. (Infrequently, Slightly) 5 Phys. Lim.: Color blind. (Infrequently, Slightly) 10 Psych. Lim.: Like the taste of fresh blood. (Common, Moderate) 10 Psych. Lim.: Loves violence. (Common, Moderate) 15 Psych. Lim.: Bragart. (Common, Strong) 15 Psych. Lim.: Overconfident (Common, Strong) 10 Reputation: Outlaw sharkman. (8-, Extreme) 5 Rivalry: with other Vicious Circle thugs.; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 10 2d6 Unluck OCV: 5; DCV: 5; ECV: 3; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 10/4; ED/rED: 10/4 Costs: Char.: 104 Disad.: 150 Powers: + 146 Base: + 100 Total: = 250 Total: = 250 ''Why if it ain't my old teething toy, the fighting fossil! or should I call you... lunch!'' - Mako attacks SuperPatriot looking for another meal in Freak Force #2. Real name: Unknown Other known aliases: The Shark Man Occupation: Mob enforcer. Current group affiliation: Ally to the Special Operations Strikeforce Past group affiliations: Vicious Circle, Covenant of the Sword, Frightening Force. Major enemies: Horde, Dragon, Darklord. First appearance: Savage Dragon #1 Origin: Unrevealed Description: Mako is a tall and muscular man with a shark-like features. He his grey in color and has no hair and solid black eyes. History: All that has been revealed about Mako's early history (aside from the fact that he was physically ugly) is that he was mauled by a shark at ground zero during a series of nuclear bomb tests, which transformed him into a half-man half-shark creature. Eventually, he joined the Vicious Circle, the most notorious and powerful criminal organization in Chicago. While on a Vicious Circle mission, Mako and other agents were attacked by legendary super-hero SuperPatriot, who Mako then seriously mauled and crippled. Weeks later, at the behest of their leader, Overlord, Mako and other Vicious Circle members entered a supermarket and took several hostages in order to coerce the famed superhuman police officer Dragon into surrendering. After a brief battle with Dragon, and a re-built cybernetic SuperPatriot, Mako was taken into Police custody. Mako and several other Vicious Circle members escaped from prison a few months later. He was recruited by The Covenant of the Sword, a highly-secretive worldwide underground organization to kill SuperPatriot. Mako was defeated by SuperPatriot and returned to Police Custody (Freak Force #2). Many months later, Mako was found working jointly for the Vicious Circle and General Sucarno LaSalle, and committed a few missions for the latter. Eventually, however, he was defeated by Star and left to die in a gigantic warehouse explosion. However, right before he perished, he was accidentally teleported to a Detroit bank by an experimental multi-million dollar Mandelbrodt toaster wielded by the unwitting Marcia Brady, who purchased it at a pawn shop. Mako and the various other assembled super-villains (most of whom had their skin and costume colors change during the transportation) battled the Deadly Duo and Grunge of Gen13 before being once again teleported off of the scene. He was next seen (his normal skin-color returned) battling several Chicago Police Officers on a rainy night, whilst in a particularly bitter mood. After eating and mauling several of the officers, he was almost able to achieve his goal of killing Dragon, before he was captured by other Chicago-based superhumans. Mako was once again sent to prison - while trying to escape amidst a massive jailbreak, he was electrocuted. Soon afterwards, he was seen once again working for the Vicious Circle, battling the bizarre Dr. Brainerd and his 'Anomalous' superhuman students, seen as a threat by new Vicious Circle leader Cyberface to his underworld supremacy. After Dragon interrupted the battle, Mako and his cohorts escaped. Soon afterwards, Mako was captured for scientific examination by businessman Warlord Kmodo aka Dragonlord, but escaped, doing battle with Kmodo himself, several large lizards, Splinter, and Donatello of the Teenage Mutant Ninja Turtles along the way. He was then recruited by Dr. Chelsea Nirvana as a member of her new team, Frightening Force, in order to defeat the costumed superhuman team Freak Force. He was defeated by the super-strong Joey Finkleberry, and yet again returned to Police cusody (Freak Force II #1-3). In the post-apocalyptic city of San Futuro several decades into the future, Mako is depicted as having been brutally murdered in the city of San Futuro by the semi-superhuman Sorry The Nearly Man. However, this future will not nescessarily come to pass. Powers: Being half-shark, Mako's teeth can easily bite through very strong substances. If they break, they can in fact grow back at a fast rate. His skin provides relatively strong body armor against physical injury, and can barely be penetrated by metal blades. Mako also posesses superhuman strength of a relatively high degree, and can presumably see clearly underwater. He also possesses amphibious traits, such as the ability to deftly swim underwater, as well as breath under water. Mako apparently suffers through serious cravings to consume human blood, which may in fact be part of a nescessary diet that enables him to survive. Character created by Eric Larsen. Champions rules conversion by Mathew R. Ignash - mathewignash@yahoo.com. Last Updated - December, 2001