Name: J'Onn J'Onzz Val Char Cost 80 STR 70 23 DEX 39 40 CON 60 15 BODY 10 18 INT 8 26 EGO 32 25 PRE 15 10 COM 0 35 PD 19 30 ED 22 5 SPD 17 24 REC 0 80 END 0 75 STUN 0 Characteristic Rolls: STR: 25-, DEX: 14-, CON: 17-, INT: 13-, EGO: 14-, PER: 13- Run: 6", Swim: 2", Jump: 16", Lift: 1600 ton Cost Powers END/Roll 22 EC: Martian Abilities (22-pt reserve) a-54 9d6 EB (Breath); Range: 450; Versus: ED; Double Knockback: +¾; Reduced END: Half, +¼; Not While Invisible: -¼ 4 b-35 23" Flight (NC: 46"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 86; Reduced END: Half, +¼ 2 c-28 Invisibility (Hearing, Sight, No Fringe); Reduced END: Half, +¼ 2 d-18 Shape Shift (Any); Reduced END: Zero, +½; Not While Invisible: -¼ 0 e-18 Stretching (7", NC: 14"); Non-Combat Multiplier: ×2, +0; Reduced END: Half, +¼; Not While Invisible: -¼ 1 f-18 9d6 Telepathy; Not While Invisible: -¼ 4 22 Damage Resistance (30 PD/15 ED) 13 Telescopic Sense (Sight, +9 to PER) 20 N-Ray Vision 5 Lack of Weakness (-5 to Roll) 3 LS: Immune to Aging 3 LS: Immune to Disease 3 LS: High Pressure/Vacuum 10 Mental Defense (15 pts) Cost Skills, Talents, Perks Roll 5 AK: Middleton, CO. 14- 1 Bribery 8- 1 Bureaucratics 8- 3 Concealment 13- 3 Conversation 14- 3 CON: Jimmy the Stool; Usefulness: Very, +1 11- 3 Criminology 13- 3 Deduction 13- 1 Forensic Medicine 8- 3 Forgery 11- 3 Interrogation 14- 3 KS: Police Procedures 12- 2 KS: Local Criminals 11- 1 KS: Earth's History 8- 1 KS: Martian History 8- 3 Oratory 14- 3 Paramedic 13- 2 PERK: Local Police Powers 2 PS: Police Detective 11- 3 Shadowing 11- 1 Streetwise 8- 3 Systems Operation 13- 10 Luck (2d6) 1 TF: Cars 2 WF: Small Arms 12 +4 level w/Punch, Grab & Haymaker 6 +3 level w/Superbreath 100+ Disadvantages 20 AC: When attacked with fire (14-) 15 DF: Alien Body; Concealability: Easily, 5; Reaction: Extreme, +10 10 DNPC: Tina McShaw (Normal, 8-); Skills: Normal, +0 25 HUN: Eclipse (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 HUN: Legion of Doom (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 HUN: Local Criminals (8-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 PSY: Fear of Fire (Common, Total) 20 PSY: Code Against Killing (Common, Total) 10 PSY: Honorable (Common, Moderate) 10 REP: Alien (8-, Extreme) 5 REP: JLA Member (8-) 15 S-ID: Detective John Jones 40 VUL: Fire (2× STUN and BODY); Attack: Common, +10 300 Hero Bonus OCV: 8; DCV: 8; ECV: 9; Mental Def.: 15; Phases: 3, 5, 8, 10, 12 PD/rPD: 35/30; ED/rED: 30/15 Costs: Char.: 292 Disad.: 515 Powers: + 356 Base: + 100 Exp.: + 33 Total: = 648 Total: = 648 Height: 201cm (6'7"), Weight: 136kg (299 lbs) ============================================================================ Character write-up created by Mitchel Santorineos for his Amalgam Champions Campaign. Amalgam is my Champions game set in a world that is a combination of both Marvel and DC comics. The Amalgam Universe asks the question: "What would happen if all the known comic book heroes existed on one earth, and how would a small group of heroes match up to their idols".