Name: Marvel Girl Val Char Cost 10 STR 0 21 DEX 33 23 CON 26 10 BODY 0 15 INT 5 24 EGO 28 15 PRE 5 20 COM 5 5 PD 3 5 ED 0 5 SPD 19 7 REC 0 60 END 7 30 STUN 3 Characteristic Rolls: STR: 11-, DEX: 13-, CON: 14-, INT: 12-, EGO: 14-, PER: 12- Run: 6", Swim: 2", Jump: 2", Lift: 100kg Cost Powers END/Roll 25 EC: Mental Powers (25-pt reserve) a-71 Telekinesis (STR 45); Range: 480; Manipulation: Fine, +10; Reduced END: Half, +¼ 4 b-25 Force Field (20 PD/20 ED); Reduced END: Half, +¼ 2 c-25 15" Flight (NC: 120"); Non-Combat Multiplier: ×8, +10; Non-Combat (MPH): 223; Reduced END: Half, +¼ 1 d-17 Mind Link; Minds: Any One Mind, +15; Number of Minds: 16, +20; Distance: Any, +5; Dimension: Current, +0; Link with: Anyone, +0; Costs END: -½; Reduced END: Half, +¼ 2 e-25 8d6 Telepathy; Reduced END: Half, +¼ 2 f-19 Missile Deflection (All Ranged Attacks, None, OCV 9); Deflect Attacks: At Range, +1; Deflection Bonus: 2, 4; OCV: 9; Reduced END: Half, +¼; Costs END: -½ 2 10 Mental Defense (15 pts) Cost Skills, Talents, Perks Roll 2 AK: New York 11- 3 Breakfall 13- 1 Bureaucratics 8- 5 Computer Programming 13- 3 Concealment 12- 3 Cryptography 12- 3 KS: Mutant Threats 12- 2 KS: Professor X 11- 1 KS: Politics 8- 1 KS: Mutant Criminals 8- 1 Mechanics 8- 1 Navigation 8- 3 Oratory 12- 3 Paramedic 12- 3 Seduction 12- 3 Systems Operation 12- 1 TF: Boats 1 TF: Cars 1 TF: Horses 1 TF: Planes 6 +3 level w/Telekinesis 4 +2 level w/Telepathy 100+ Disadvantages 5 DF: Scans as a Mutant; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 10 ENR: Team members badly injured (8-, 8-); Circumstances: Common, +10 25 HUN: Brotherhood of Evil Mutants (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 25 HUN: Sentinals (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 PSY: Loyal to X-Men (Common, Strong) 15 PSY: Protective of Innocents (Common, Strong) 10 PSY: Unsure of Self (Common, Moderate) 10 PSY: Flirt / Tease (Common, Moderate) 15 S-ID: Jean Grey 10 VUL: Mental Illusions (2× Effect); Attack: Uncommon, +5 10 WAT: Hellfire Club (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 125 Hero Bonus OCV: 7; DCV: 7; ECV: 8; Mental Def.: 15; Phases: 3, 5, 8, 10, 12 PD/rPD: 25/20; ED/rED: 25/20 Costs: Char.: 134 Disad.: 275 Powers: + 269 Base: + 100 Exp.: + 28 Total: = 403 Total: = 403 Height: 168cm (5'6"), Weight: 50kg (110 lbs) ============================================================================ Character write-up created by Mitchel Santorineos for his Amalgam Champions Campaign. Amalgam is my Champions game set in a world that is a combination of both Marvel and DC comics. The Amalgam Universe asks the question: "What would happen if all the known comic book heroes existed on one earth, and how would a small group of heroes match up to their idols".