Name: Midget Val Char Cost 15 STR 5 26 DEX 48 15 CON 10 15 BODY 10 18 INT 8 15 EGO 10 15 PRE 5 10 COM 0 8 PD 5 8 ED 5 6 SPD 24 10 REC 8 40 END 5 40 STUN 9 Characteristic Rolls: STR: 12-, DEX: 14-, CON: 12-, INT: 13-, EGO: 12-, PER: 13- Run: 6/7", Swim: 2", Jump: 3", Lift: 200kg Cost Powers END/Roll 120 Shrinking-6 (DCV +12, Height 2.65625 cm/1.05"); Mass: 0.00022 kg/0.00047 lbs; Knockback Increase: 18; PER Bonus: -12; Reduced END: Zero & Persistent, +1 0 55 Imperial Guard Flight Ring; IIF: -¼ (3) Radio Hearing (20) Mind Link: Other Guardsmen/Tactical Command; Minds: Related Group, +10; Number of Minds: 32, +25; Distance: Any, +5; Dimension: Current, +0; Link with: Those with Mind Link, -1 (20) 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0 2 (3) Absolute Time Sense (3) Bump of Direction (20) Universal Translator 13- 18 Armor: Reinforced Costume (9 PD/9 ED); OIF: -½ 8 Clinging: Molecular Bonders (Clinging STR +0); IIF: -¼ 7 Swinging: Swing Guantlets (+10", NC: 20"); Non-Combat Multiplier: ×2, +0; OIF: -½ 2 6 Billy Club (HA) (2d6, Total 5d6); Range: 0 1 2 Running (+1", 7", NC: 14"); Non-Combat Multiplier: ×2, +0; Has Turn Mode: No, +0 1 Cost Skills, Talents, Perks Roll 20 Imperial Guardsman Training/Perks (20) (1) Paramedic 8- (5) Imperial Guardsman (5) Money (Well Off) (5) Interrogation 13- (2) Knowledge Skill: Imperial Guard 11- (2) Knowledge Skill: Shi'ar Law 11- 3 Acrobatics 14- 3 Breakfall 14- 3 Bugging 13- 3 Computer Programming 13- 3 Concealment 13- 3 Contortionist 14- 3 Cryptography 13- 3 Demolitions 11- 3 Electronics 11- 3 High Society 12- 3 Lockpicking 14- 48 Elite Shi'ar Combat Training (8) +2 DC for Martial Attacks (5) Choke Hold (OCV -2, DCV 0, Grab, 3d6 NND) (3) Legsweep (OCV +2, DCV -1, 6d6) (4) Nerve Strike (OCV -1, DCV +1, 3d6 NND) (3) Martial Throw (OCV +0, DCV +1, 5d6+v/5) (4) Punch (OCV 0, DCV +2, 7d6) (5) Kick (OCV -2, DCV +1, 9d6) (4) Block (OCV +2, DCV +2) (4) Chop (OCV -2, DCV 0, 2d6 HKA) (4) Disarm (OCV -1, DCV +1) (4) Escape (OCV --, DCV +5) 3 Mechanics 11- 3 Navigation 11- 5 Security Systems 14- 7 Shadowing 13- 3 Sleight of Hand 14- 5 Stealth 15- 3 Streetwise 12- 3 Systems Operation 13- 3 Tracking 13- 2 Common Melee Weapons 2 Small Arms 1 Anti-Grav Vehicles 1 Small Spaceships 3 Ventriloquism 11- 100+ Disadvantages 10 Hunted: Enemies of Shi'ar (8-); Capabilities: As Powerful, 10; Non- combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Always Obeys Orders of Superiors (Very Common, Moderate) 15 Coward (Common, Strong) 15 Reputation: Imperial Guardsman (11-, Extreme) 15 Secret Identity: Teleen Fak'ar 15 Watched: Imerial Command (14-); Capabilities: More Powerful, 15; Non- combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 OCV: 9; DCV: 9 / 21; ECV: 5; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 17/9; ED/rED: 17/9 Costs: Char.: 152 Disad.: 85 Powers: + 361 Base: + 100 Exp.: + 328 Total: = 513 Total: = 513 Height: 170cm (5'7"), Weight: 57kg (125 lbs), Sex: Female, Race: Shi'ar Mutant Appearance: Midget is a Shi'ar Female of average height and weight. Her costume is a full body stocking. Its black with whited markings on the thighs lower arms and a white Shi'ar equivalent "M" on the right breast. Her face is bare =============================================================================== Character write-up by Chad Riley