Name: Psylocke Val Char Cost 15 STR 5 20 DEX 30 18 CON 16 10 BODY 0 13 INT 3 20 EGO 20 20 PRE 10 20 COM 5 7 PD 4 7 ED 3 5 SPD 20 7 REC 0 36 END 0 31 STUN 4 Characteristic Rolls: STR: 12-, DEX: 13-, CON: 13-, INT: 12-, EGO: 13-, PER: 12- Run: 6", Swim: 2", Jump: 3", Lift: 200kg Cost Powers END/Roll 75 Multipower (75-pt reserve);Special Effect: Mutant Powers m-15 12d6 Telepathy; Multipower: Variable Slot; Reduced END: Half, +¼ 3 m-15 10d6 Mind Scan; Attack Roll Bonus: 5, 10; Number of Minds: 1,000,000,000; Multipower: Variable Slot; Reduced END: Half, +¼ 3 m-15 12d6 Mental Illusions; Multipower: Variable Slot; Reduced END: Half, +¼ 3 m-15 15d6 Mind Control; Communication: Verbal, +0; Multipower: Variable Slot 7 m-14 8d6 Telepathy; Multipower: Variable Slot; Reduced END: Half, +¼; Invisible Power Effects (Mental): +½; 3 u-7 Hand-To-Hand Attack (10d6, Total 11d6); Range: 0 Multipower: Fixed Slot; Attack vs. Limited Defense: Mental Def: +1½ 7 m-6 Mind Link; Minds: Any One Mind, +15; Number of Minds: 8, +15; Distance: Single Planet, +0; Dimension: Current, +0; Link with: Anyone, +0; Multipower: Variable Slot 11 Mental Defense (15 pts); Add to Total Cost Skills, Talents, Perks Roll 21 Ninjitsu (4) Strike (OCV +0, DCV +2, 7d6) (5) Back Kick (OCV +1, DCV +3, 5d6) (4) Nerve Pinch (OCV -1, DCV +1, 3d6 NND) (4) Escape (OCV +0, DCV +0, STR 40) (4) Chop (OCV -2, DCV +0, 2d6 HKA) 16 +2 level w/All Combat 8 +2 DC for Martial Attacks 2 Martial Arts Weapons; Unarmed Combat: +0; Swords: +1; Karate Weapons: +1; Extra Points: 0 5 Money (Well Off) 1 Passport 5 Combat Sense 13- 3 Acrobatics 13- 3 Breakfall 13- 3 Climbing 13- 7 Concealment 14- 5 Contortionist 14- 3 Acting 13- 3 High Society 13- 3 Seduction 13- 3 Lockpicking 13- 3 Security Systems 12- 3 Systems Operation 12- 2 Professional Skill: Assassin 11- 2 Professional Skill: Fashion Model 11- 2 Knowledge Skill: Ninjitsu 11- 1 Planes 7 Weapon Familiarities (2) Common Melee Weapons (2) Small Arms (1) Thrown knives/axes (2) Martial Arts Weapons 100+ Disadvantages 10 Distinctive Features: Asian features w/ British accent; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 10 Distinctive Features: Purple hair; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 10 Distinctive Features: Mutant; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 20 Hunted: The Hand (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 30 Hunted: Sentinles, Mojo, other X-Foes (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 Psych. Lim.: Thrillseeker (Common, Moderate) 15 Psych. Lim.: Loyal to X-Men (Common, Strong) 10 Psych. Lim.: Devious, unfathonable personality (Common, Moderate) 5 Rivalry: brother Brian (Captain Britain); Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 OCV: 7; DCV: 7; ECV: 7; Mental Def.: 15; Phases: 3, 5, 8, 10, 12 PD/rPD: 7/0; ED/rED: 7/0 Costs: Char.: 120 Disad.: 120 Powers: + 284 Base: + 100 Total: = 404 Total: = 220 Background/History: Psylocke first appeared in Marvel Comics ca. 1985-86 as a supporting character, Captain Britain's sister. Although she was not really a superhero at that point, she did have inborn telepathic powers. After one of Captain Britain's enemies gouged out her eyes, she received a pair of artificial replacements from Mojo (New Mutants Annual #2). She then joined the X-Men, filling the team's need for a telepath since Xavier was on an extended absence and the resurrected Jean Grey was then with X-Factor. During this period, Psylocke began wearing a practical suit of body armor and a hooded cloak; and her general nature was prudent to the point of stuffiness. Then, in a confusing sequence of events ca. _Uncanny X-Men_ #249-58, Psylocke fell into the clutches of the ninja clan known as the Hand, who, with the help of Mojo's wicked handmaiden Spiral, temporarily brain- washed Psylocke and transformed her into an assassin with a Japanese body. At the time, it appeared that the transformation was merely a physical facelift; but later developments (ca. _X-Men_ #19-22) revealed that the Hand had actually transferred her mind (including psi-powers) into a different body. In the bargain, she inherited martial arts skills, as well as an outrageously sexy costume and a new, wilder personality streak. (Confused yet? Most readers certainly were.) In the most recent issues, the Marvel writers apparently have decided to drop the ninja-aspect of Psylocke's abilities, although so far she still has a ninja-type costume. The Japanese body seems to be here to stay, since her original body (with the Japanese woman's mind in it) recently died of the so-called Legacy Virus. The write-up presented here is based on the way Psylocke was between _Uncanny X-Men_ #256 and about _X-Men_ #18. Personality: Psylocke's foremost trait during this period was *mystery*; because at first, no one was sure exactly what the Hand had done to her, or whether she was really even the same person. Most of the X-Men had serious doubts over her loyalty. She soon revealed a taste for thrills, as well as a kind of ruthlessness not seen in her old self. She also managed to combine a sense of aloofness, bordering on arrogance, with steamy sexuality that almost led to an affair with Cyclops. All in all, she was not especially likeable; but boy, was she interesting. Identifying Quote: Here I go. Alone. Armed. Facing impossible odds. Crawling through a ventilation duct. As Jubilee would no doubt say: 'Eat your heart out, Bruce Willis!' Powers/Tactics: Although there has been a lot of debate among fans on r.a.c.xbooks about whether Psylocke is really a mutant, the consensus seems to be that she is. Her telepathic powers seemed somewhat reduced by her transformation, although they still remained impressive. (Following the death of her other body, her psi-powers seem to have returned to their old level, but the writers claim her ninja skills have vanished.) Apart from martial arts skills, she also displayed a new ability to channel the "focused totality of her psi-powers" into a hand-to-hand attack that she called her "psychic knife", which appeared as a glowing spike of energy projecting from her fist. (Although the attack was always a head-shot, this appeared to be more of a special effect than a limitation.) The effect was to disrupt victims' voluntary motor functions, leaving them limp, drooling, and helpless. Like any ninja, Psylocke preferred to attack from surprise whenever possible. Her thrill-seeking nature, however, seemed to prompt her to resort to physical combat in some cases where a more subtle mental attack might have been wiser (e.g., vs. Magneto in X-Men #1). Although she fought using Japanese swords on at least one occasion, she never seemed to carry any weapons on a regular basis. Appearance: Psylocke appears as a tall, voluptuous Japanese woman, age indefinite but perhaps about 30, with purple hair. (She took to dying it that color long ago while working as a fashion model.) Her costume consists of a skimpy black leotard with a narrow red belt, fingerless gloves, arm- bands, and a strange kind of wrap-top sandal/boots that leave her upper thighs bare. If only other artists would take the time to draw her the way Jim Lee did! =============================================================================== Character write-up by David G. Thompson (dthompso@magnus.acs.ohio-state.edu)