Name: Psylocke Val Char Cost 10 STR 0 18 DEX 24 14 CON 8 10 BODY 0 13 INT 3 20 EGO 20 18 PRE 8 20 COM 5 6 PD 4 6 ED 3 4 SPD 12 5 REC 0 28 END 0 22 STUN 0 Characteristic Rolls: STR: 11-, DEX: 13-, CON: 12-, INT: 12-, EGO: 13-, PER: 12- Run: 6/8", Swim: 2", Jump: 2", Lift: 100kg Cost Powers END/Roll 12 Elemental Control (15-pt reserve); Special Effect: Telekinesis; Concentrate: ½ DCV, -¼ a-10 12" Flight (NC: 24"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 36; Limited Power: No non-combat speed.: -¼; Reduced END: Half, +¼; Special Effect: Telekinesis; Concentrate: ½ DCV, -¼ 1 b-14 Force Field (8 PD/8 ED); Special Effect: Telekinesis; Reduced END: Half, +¼; Usable By Others: Power Lost, +¼; Ranged: +½; Special Effect: Telekinesis; Concentrate: ½ DCV, -¼ 1 c-12 2d6 HKA: TK sword. (Total 2½d6); Range: 0; Versus: PD; Special Effect: Telekinesis; Concentrate: ½ DCV, -¼ 3 d-18 Telekinesis (STR 25); Range: 185; Manipulation: Coarse, +0; Special Effect: Telekinesis; Concentrate: ½ DCV, -¼ 4 16 Mental Defense (20 pts); Add to Total 4 Running (+2", 8", NC: 16"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 6 2 5 Armor (4 PD/4 ED); OIF: -½; Activation: 12-, -¾ Cost Skills, Talents, Perks Roll 3 Acrobatics 13- 3 Concealment 12- 3 Contortionist 13- 4 Fast Strike (OCV +2, DCV +0, 4d6) 3 High Society 13- 4 Killing Strike (OCV -2, DCV +0, 1d6+1 HKA) 3 Legsweep (OCV +2, DCV -1, 3d6) 8 +1 level w/All Combat 4 Martial Disarm (OCV -1, DCV +1) 4 Martial Dodge (OCV --, DCV +5) 3 Martial Grab (OCV -1, DCV -1, STR 20) 4 Martial Strike (OCV +0, DCV +2, 4d6) 3 Martial Throw (OCV +0, DCV +1, 2d6+v/5) 5 Money (Well Off) 3 Persuasion 13- 3 Professional Skill: Model 13- 3 Seduction 13- 3 Shadowing 11- 3 Stealth 13- 2 Common Melee Weapons 1 Other Air Vehicles 100+ Disadvantages 10 Distinctive Features: Mutant; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 15 Distinctive Features: Beautiful asian woman purple hair and eyes.; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5 20 Hunted: Various mutant haters. (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 Normal Characteristic Maxima 10 Psych. Lim.: In love with Angel II or Thunderbird III. (Uncommon, Strong) 15 Psych. Lim.: Lofty (Common, Strong) 20 Psych. Lim.: Code vs. killing. (Common, Total) 10 Reputation: Mutant telekinetic ninja. (8-, Extreme) 15 Secret Identity: Elizabeth Braddock 10 2d6 Unluck 5 Watched: by Professor X. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Mild, -5 OCV: 6; DCV: 6; ECV: 7; Mental Def.: 20; Phases: 3, 6, 9, 12 PD/rPD: 18/12; ED/rED: 18/12 Costs: Char.: 87 Disad.: 150 Powers: + 163 Base: + 100 Total: = 250 Total: = 250 Real name: Elizabeth Braddock Other known aliases: Betsy, Captain Britian II, Lady Mandarin Occupation: Full time hero, former assassin and model. Current group affiliation: X-Men Past group affiliations: S.T.R.I.K.E., Hand. Major enemies: Mojo, Mandarin, Shadow King, Adversary, Mister Sinister, Magneto. First appearance: Captain Britian #8 (in the U.K.), New Mutants Annual #2 (in the U.S.) Origin: Description: Elizabeth currently resides in a body that was engineered by Spiral combining elements of her original body and that of a female Japanese ninja. She appears to be an athletic Japanese woman in her mid 20's with purple eyes and hair. She is 5' 11'' tall and weighs 155 lbs. She has a red tattoo over her left eye. History: Elizabeth Braddock is the daughter of Dr. James Braddock, who was once a denizen of Otherworld, an other-dimensional realm. A being who called himself Merlin sent Braddock to Earth to father the champion who would be known as Captain Britain. Living in England, Dr. Braddock became one of the United Kingdom's leading research scientists. He married a woman named Elizabeth and they bought the mansion they renamed Braddock Manor. There Dr. Braddock created a highly advanced computer complex called Mastermind. Dr. and Mrs. Braddock's three children, the eldest, Jamie, and the twins, Brian and Elizabeth, inherited genes from their father that endowed them with superhuman powers. The children's powers, however, remained latent for many years. Dr. and Mrs. Braddock were killed in an explosion in Dr. Braddock's laboratory at Braddock Manor that was caused by the malfunctioning computer Mastermind. Brian Braddock eventually became the costumed champion known as Captain Britain. Betsy developed the psychic ability which she used in the service of S.T.R.I.K.E., a British division of the international law enforcement agency S.H.I.E.L.D. Betsy also developed a highly successful career as a fashion model. She knew of Brian's double identity, and the two siblings took up residence in Braddock Manor. Members of a British government agency called R.C.X., knowing that Brian Braddock was Captain Britain, attempted to recruit him to work with them. Refusing to be exploited by the government, Brian Braddock gave up the role of Captain Britain. The R.C.X. agents then persuaded Betsy to become Captain Britain II, working with them. Betsy used a costume taken from an otherdimensional counterpart of Brian, which magnified her strength to superhuman levels when she wore it and enabled her to fly. Another other-dimensional hero, Captain UK, trained Betsy to become a crimefighter, and the two acted as partners on missions together for many weeks. Finally, Betsy launched her solo career as the new Captain Britain, which came to a quick end when she went into battle against two of the original Captain Britain's arch foes, the Vixen and Slaymaster. Wearing a battle suit that amplified his own strength, Slaymaster savagely beat Betsy nearly to death and blinded her. Sensing her telepathic cries of agony, Brian Braddock rushed to his sister's rescue and fought and killed Slaymaster. Realizing he could not forsake his responsibilities, Brian resumed his role as Captain Britain. Betsy went to Switzerland to recuperate. While there she was taken prisoner by the other-dimensional creature known as Mojo. Mojo took control of Betsy and gave her new, artificial eyes, thereby restoring her sight. Betsy was rescued through the intervention of the New Mutants, a team of adolescent mutants. Having regained her free will, Betsy chose to remain at the New Mutants' home, Professor Charles Xavier's mansion in Westchester County, New York, which also served as the secret headquarters of the mutant adventurers called the X-Men. Betsy proved her courage to the X-Men by resisting the attack of their enemy Sabretooth when he broke into the mansion. As a result she was accepted into the ranks of the X-Men, becoming a costumed adventurer once more under the code name Psylocke. Later, Psylocke was captured by the crimelord Matsu'o Tsurayaba. Seeking to save the life of his lover, the female assassin Kwannon, Tsurayaba oversaw a process through which the minds of Kwannon and the X-Man Psylocke switched bodies. In the process Kwannon's mind melded with that of Psylocke, endowing each of them with the same memories and telepathic abilities. Tsurayaba brainwashed Psylocke and turned her over to one of Earth's most dangerous men, the Mandarin. Under the name of Lady Mandarin, Psylocke briefly served the Mandarin, but ultimately Psylocke regained her free will and returned to the X-Men. Later Kwannon, in Psylocke's body, became an ally of the X-Men, calling herself Revanche. For a time there was confusion among the X-Men as to who was the real Betsy Braddock. Finally, Revanche learned that she was dying from the Legacy Virus and had Tsurayaba kill her. Thus Betsy's original body died, but she lived on as Psylocke in Kwannon's original body. Psylocke and her fellow X-Man, Angel, fell in love with each other. Psylocke was nearly killed by Sabretooth, but was healed by magical forces from a mystical dimension called the Crimson Dawn. However, Kuragari, a sinister being who had conquered the Crimson Dawn, attempted to corrupt Psylocke's personality through a mystical ring. Kuragari planned to make Psylocke his queen and through her father a genetically powerful bloodline. However, together Angel and Psylocke thwarted Kuragari, and Psylocke's mind is now free of Kuragari's influence. Psylocke's telepathic powers were lost in a battle with the Shadow King, but she recently gained telekinetic abilities. Powers: Psylocke is a telekinetic, she can move objects with her mind and levitate herself. She used to possesses many telepathic abilities, enabling her to read minds, communicate mentally with others over long distances, stun the minds of others with mental bolts, control the minds of others, and create illusions in the minds of others. Psylocke can intensely focus her psionic powers into her psychic knife, with which she can stun or kill an adversary. For a time a spell from Roma granted Betsy a type of invisibility to detection from any electronic means and made it so most people would forget her after they met, but this spell seems to have worn off. Character created by Marvel Comics. Page setup by Mathew R. Ignash - mathewignash@yahoo.com. Last Updated - July, 2001