Name: Quasar III Val Char Cost 13 STR 3 14 DEX 12 14 CON 8 13 BODY 6 13 INT 3 14 EGO 8 18 PRE 8 16 COM 3 7 PD 4 7 ED 4 4 SPD 16 6 REC 0 28 END 0 27 STUN 0 Characteristic Rolls: STR: 12-, DEX: 12-, CON: 12-, INT: 12-, EGO: 12-, PER: 12- Run: 6", Swim: 2", Jump: 3", Lift: 151½kg Cost Powers END/Roll 5 Detect: Energy signatures. (+0 to PER); Time Required: Instant, +2; Range: Touch, +0 5 Discriminatory Sense (Detect) 37 Elemental Control: Quantum Effect (37-pt reserve) a-38 Armor: Quantum Aura (10 PD/10 ED); Usable By Others: Simultaneous Use, +½; Ranged: +½; Usable by Others Number: 4, +½ b-75 Missile Deflection (All Ranged Attacks, At Anyone, OCV 8); Deflect Attacks: At Range, +1; Deflection Bonus: 3, 6; OCV: 8 5 Instant Change; Clothes: One Set, 5 31 Life Support; Linked (to Armor): -½; Usable By Others: Simultaneous Use, +½; Ranged: +½; Usable by Others Number: 4, +½ Need Not Breathe; Linked (to Armor): -½; Usable By Others: Simultaneous Use, +½; Ranged: +½; Usable by Others Number: 4, +½ Life Support: High Pressure/Vacuum; Linked (to Armor): -½; Usable By Others: Simultaneous Use, +½; Ranged: +½; Usable by Others Number: 4, +½ Life Support: High Radiation; Linked (to Armor): -½; Usable By Others: Simultaneous Use, +½; Ranged: +½; Usable by Others Number: 4, +½ Life Support: Intense Heat/Cold; Linked (to Armor): -½; Usable By Others: Simultaneous Use, +½; Ranged: +½; Usable by Others Number: 4, +½ 40 Mental Defense (43 pts); Add to Total 250 Multipower (250-pt reserve) m-27 Change Environment (1000" rad.); Effect: Variable, +1; Description: Any type of energy emission.; Multipower: Variable Slot; Reduced END: Zero, +½ 0 m-36 11d6 Energy Blast; Range: 895; Versus: ED; Multipower: Variable Slot; Variable Advantage: Max. Advantage ½, +1½; Variable Special Effects: Certain Group, +¼; Reduced END: Zero, +½ 0 m-33 11d6 Entangle (DEF 11); Range: 825; Entangle Damage: Entangle Takes Damage, +0; Multipower: Variable Slot; Reduced END: Half, +¼; Reversible: +¼ 7 u-4 Extra-Dimensional Movement; Dimensions: Group, +10; Time Travel: None, +0; Mass Multiplier: ×32, +25; Carrying Mass: 1600; Dimension: Other planets and star systems.; Multipower: Fixed Slot; Concentrate: ½ DCV, -¼ 5 m-27 22" Flight (NC: 22000"); Non-Combat Multiplier: ×1000, +45; Non-Combat (MPH): 32,736; Multipower: Variable Slot; Reduced END: Zero, +½ 0 m-27 Force Wall (12 PD/12 ED); Range: 675; Width: 30", +30; Multipower: Variable Slot; Reduced END: Zero, +½ 0 m-9 Images (Normal Sight, Sight, Radio, 1" radius); Range: 225; Observer PER Penalty: 0, +0; Sense Group: Radio, 10; Multipower: Variable Slot; Reduced END: Zero, +½ 0 m-50 Telekinesis (STR 60); Range: 1250; Manipulation: Fine, +10; Multipower: Variable Slot; Reduced END: Zero, +½; Area Effect (Radius): 15" radius, +1 0 9 Radio Listen and Transmit; Transdimensional (Any planetary system he has put a relay post in.): Group of Dimensions, +¾ 5 Range (Detect) 10 Tracking Scent: Used on detect energy signatures. 2 Radio Listen and Transmit: Avengers ID card.; OAF: -1 Cost Skills, Talents, Perks Roll 3 Deduction 12- 3 Federal/National Police Powers 6 +2 level w/multipower. 4 Martial Block (OCV +2, DCV +2) 4 Martial Disarm (OCV -1, DCV +1) 3 Martial Throw (OCV +0, DCV +1, 2½d6+v/5) 5 Navigation 12- 3 Security Systems 12- 3 Survival 11- 3 Systems Operation 12- 3 Tactics 12- 3 Tracking 12- 4 Transport Familiarities (2) Air Vehicles (2) Space Vehicles 2 Small Arms 100+ Disadvantages 10 DNPC: Innocent people of the Universe. (Normal, 11-); Skills: Useful, -5 5 Distinctive Features: Wears a colorful costume.; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 20 Hunted: By various villains and cosmic threats. (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 Normal Characteristic Maxima 10 Psych. Lim.: Wanderlust (Common, Moderate) 20 Psych. Lim.: Code vs. killing. (Common, Total) 10 Public Identity: Wendell Elvis Vaughn 15 Reputation: Cosmic Avenger and POTU. (11-, Extreme) 10 2d6 Unluck 5 Watched: by the U.S. government. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Mild, -5 15 Watched: By cosmic powers. (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 OCV: 5; DCV: 5; ECV: 5; Mental Def.: 43; Phases: 3, 6, 9, 12 PD/rPD: 17/10; ED/rED: 17/10 Costs: Char.: 75 Disad.: 140 Powers: + 774 Base: + 100 Exp.: + 610 Total: = 849 Total: = 850 Occupation: Adventurer, former security contractor. Current group affiliation: Avengers reserve member. Past group affiliations: Avengers, Starmasters, S.H.I.E.L.D., Queen's Vengeance. Major enemies: Presence, Maelstrom, Thanos. First appearance: Captain America #217 Origin: Quasar #1-2 Description: Wendell is an athletic man standing 5'10'' tall and weighing 168 lbs. He has blue eyes and blonde hair. History: After gaining the quantum bands once possessed by Marvel Boy, Wendell became a super-agent working for S.H.I.E.L.D. as Marvel Man (Captain America #217). Along side Captain America, the Falcon and the Hulk he battled Moonstone II and the Corporation (Captain America #229-230, Incredible Hulk #232-234). He later went on to become head of security at Project Pegasus as Quasar III, where he battled Deathlok, Nuklo, the Grapplers, and the Nth Man (Marvel Two-In-One #53-58). He journeyed to an alternate reality with the Thing (Marvel Two-In-One #73). His mind was briefly taken over by the Serpent Crown (Marvel Two-In-One Annual #5). Quasar traveled to Neptune to see if he could learn the origin of the quantum bands, and was attacked by Deathurge, but when he was appointed Protector of the Universe by Eon he was able to defeat Deathurge (Quasar #1-2). He assisted the Avengers in battling Super-Nova (Avengers #302-303). The Avengers eventually made him a member. He encountered Utau the Watcher (Quasar #6), met the Stranger and solved the Watcher's Oblivion Plague (Quasar #15-16). He was captured and killed by Maelstrom in his bid to gain the quantum bands, but his energy form was preserved by Infinity, he fought Maelstrom and was restored, but Eon was killed in the process (Quasar #19-25). At the funeral of Eon he fought Thanos (Quasar #26). [Avengers III #1] Quasar was among the Avengers who fought Morgan Le Fay when she tired to take over the world, while briefly under her control he went by the name Star-Knight (Avengers III #2-3). Afterwards he left earth to return to his Protector of the Universe duties. He discovered a recently destroyed Rigelian outpost world. He sent out a signal for fellow Avengers to aid him and was joined by Thor, Photon, Moondragon, Tigra and Starfox on outpost world, where they found the only survivor to be the wounded Jack of Hearts. Together they fought a Servator of the Infinities (Avengers Infinity #1). Note: Wendell is in no way related to Quasar, who appeared in an early issue of Iron Man or Quasar II, who was a member of the Shi'ar Imperial Guard. Powers: Quasar has no innate super powers, but has been bonded with the quantum bands, a pair of powerful artifacts that allow him to manipulate energy for a variety of purposes. He can fly, create a protective aura around himself and others, create energy constructs and jump into quantum space. He has programmed his bands to protect him from mental manipulation, making him nearly impervious to mental powers. Character created by Marvel Comics. Page layout by Mathew R. Ignash - mathewignash@yahoo.com. Last Updated - September, 2001