Name: Raze Val Char Cost 43 STR 33 18 DEX 24 23 CON 26 20 BODY 20 10 INT 0 14 EGO 8 10/18 PRE 0 16 COM 3 15 PD 6 11 ED 6 4 SPD 12 14 REC 0 46 END 0 54 STUN 0 Characteristic Rolls: STR: 18-, DEX: 13-, CON: 14-, INT: 11-, EGO: 12-, PER: 11- Run: 6/10", Swim: 2", Jump: 9", Lift: 9½ ton Cost Powers END/Roll 15 Armor (5 PD/5 ED) 9 Life Support (3) Life Support: High Pressure/Vacuum (3) Life Support: Intense Heat/Cold (3) Immune to Disease 5 +8 PRE; Limited Power: Negative uses only.: -½ 6 Regeneration (1 BODY/hour); Regenerate: Standard, +0 8 Running (+4", 10", NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 12 2 8 Hand-To-Hand Attack (3d6, Total 7½d6); Range: 0; OAF: -1; Double Knockback: +¾ 2 37 Multipower (75-pt reserve); OAF: -1 u-1 Force Wall (5 PD/5 ED); Range: 125; Width: 5", +0; Multipower: Fixed Slot; Concentrate: Throughout & ½ DCV, -½; OAF: -1 2 u-1 1d6 HKA (Total 2d6); Range: 0; Versus: PD; Multipower: Fixed Slot; Armor Piercing: 1, +½; OAF: -1 2 u-2 10d6 Mind Control; Communication: Verbal, +0; Multipower: Fixed Slot; Limited Power: Target must be touching crowbar.: -¼; OAF: -1 5 u-1 1d6 RKA; Range: 110; Versus: PD; Multipower: Fixed Slot; Armor Piercing: 1, +½; OAF: -1 2 u-2 10" Teleportation (Long Range 5,000"); Increased Range: ×500, +45; Long Range: 5,000"; Long Range (miles): 6.21; Mass Multiplier: ×4, +10; Fixed Locations: 0; Floating Locations: 0; Multipower: Fixed Slot; Concentrate: Throughout & ½ DCV, -½; Extra Time: full phase, -½; OAF: -1 2 !2 Stretching (1", NC: 2); Non-Combat Multiplier: ×2, +0; OAF: -1; Limited Power: Only to hit with ball and chain.: -½ 1 Cost Skills, Talents, Perks Roll 3 Flying Tackle (OCV +0, DCV -1, 8½+v/5) 3 Grappling Throw (OCV +0, DCV +2, 10½d6) 4 +2 level w/crowbar HKA. 5 Offensive Strike (OCV -2, DCV +1, 12½d6) 100+ Disadvantages 15 Berserk: When attacked mentally. (14-, 14-, Berserk); Circumstances: Uncommon, +5 5 Distinctive Features: Adept; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 5 Distinctive Features: Large muscular man.; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 30 Hunted: By heroes and authorities. (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 5 Psych. Lim.: Follower mentality. (Uncommon, Moderate) 10 Psych. Lim.: Paranoid (Common, Moderate) 10 Psych. Lim.: Disrespectful to everyone. (Common, Moderate) 15 Psych. Lim.: Violent (Common, Strong) 10 Public Identity: Theodore Garthwaite 5 Rivalry: with other bricks.; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 15 Reputation: Super bully. (11-, Extreme) 5 1d6 Unluck 20 Vulnerability: to Drains, Transfers and Dispels. (2× Effect); Attack: Common, +10 OCV: 6; DCV: 6; ECV: 5; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 20/5; ED/rED: 16/5 Costs: Char.: 138 Disad.: 150 Powers: + 112 Base: + 100 Total: = 250 Total: = 250 Real name: Theodore Garthwaite Other known aliases: Teddy Occupation: Hero and adventurer. Current group affiliation: Minion of Malefactor. Past group affiliations: None. Major enemies: Mustang First appearance: What If II #114 Origin: What If II #114. Description: Teddy is a strong jawed, good looking 18 year old man standing about 6 feet tall with short blonde hair. Explanation of the conversion: The Vulnerability to Drains, Transfers and Dispels was added because the Wrecking Crew seem to constantly be loosing and regaining their powers. The Berserk is based on an issue of Alpha Flight where Thunderball went crazy when someone tried to control him. History: After the Beyonder died the heroes and villains he had brought to Battleworld were stranded there. The Wrecker III had a son with an unrevealed woman and named him Theodore. As Teddy grew up he demonstrated that he had gained his father's powers, and he became a bully. Eventually he learned to use his father's crowbar and gained use of Thunderball's wrecking ball too. He became a minion of Malefactor in his attempt to take over Battleworld. Although Malefactor invited his half brother to join him, Balder turned him down. Balder then vowed to oppose Malefactor and did so as Bravado, along side Crusader III, Firefly, Torrent and Mustang. During the battle over control of the planet the old heroes were confronted with armies of Doombots at Malefactor's control, while the new heroes took on Malefactor and his minions. Teddy fought Mustang. Doctor Doom then returned, having faked his death and took Malefactor for punishment. Fighting ceased when the Hulk returned and put an end to it. Powers: Raze possesses enhanced strength enabling him to lift 10 tons. He has superhuman stamina and resistance to harm. He has an enchanted crowbar which is virtually indestructible, and has several magical properties. He can create a protective aura that deflects bullets, throw the crowbar and have it return to his hand, control the minds of people touching the bar, or use it to teleport himself and others. He also carries a nearly indestructible wrecking ball, which he can throw at opponents. Character created by Marvel Comics. Champions rules conversion by Mathew R. Ignash - mathewignash@comcast.net. Last Updated - February, 2002