Name: RoboCop Val Char Cost 30/35 STR 20 14 DEX 12 28 CON 36 10 BODY 0 13 INT 3 13 EGO 6 18 PRE 8 8 COM -1 9/10 PD 3 9/10 ED 3 4 SPD 16 12 REC 0 56 END 0 39 STUN 0 Characteristic Rolls: STR: 15/16-, DEX: 12-, CON: 15-, INT: 12-, EGO: 12-, PER: 12- Run: 6/4", Swim: 2", Jump: 7", Lift: 1600kg/3200kg Cost Powers END/Roll 34 Armor (9 PD/9 ED); Hardened: ×1, ¼ !7 Density Increase-1 (×2 mass); Mass: 0 kg/0.00 lbs; Extra PD: +1; Extra ED: +1; Extra STR: +5; Knockback: -1"; Add to Characteristics: Yes; Always On: -½; Reduced END: Zero & Persistent, +1 0 5 Infrared Vision 5 Radio Listen and Transmit -4 Running (-2", 4", NC: 8"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): -6 1 15 Telescopic Sense (Sight, +10 to PER) 20 1d6 RKA: Automatic pistol.; Range: 205; Versus: PD; OAF: -1; Autofire: 5 shots, ½; Charges: 125, +¾; Penetrating: +½ 0 Cost Skills, Talents, Perks Roll 3 Absolute Time Sense 5 Computer Programming 13- 1 Criminology 8- 3 Deduction 12- 10 Eidetic Memory 14 +7 level w/RKA. 3 Lightning Calculator 2 Local Police Powers 3 Professional Skill: Policeman 12- 10 +7 level w/RKA. 3 Security Systems 12- 3 Tactics 12- 2 Small Arms 100+ Disadvantages 15 Distinctive Features: Cyborg cop.; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5 5 DNPC: Partner - Ann Lewis (Normal, 8-); Skills: Useful, -5 20 Hunted: By various criminal forces. (14-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, - 0; Actions: Hunting, ×1; Punishment: Harsh, 0 5 Phys. Lim.: Heavy and slow. (Infrequently, Slightly) 15 Phys. Lim.: Only heals BOD in the lab. (Frequently, Greatly) 15 Phys. Lim.: Powerful magnetics freeze his body. (Infrequently, Fully) 20 Psych. Lim.: Protects the innocent. (Common, Total) 20 Psych. Lim.: Upholds the law. (Common, Total) 10 Public Identity: Robocop 15 Reputation: Detroit's finest. (14-) 10 Watched: By Omni Consumer Products. (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, - 0; Actions: Only Watching, ×½; Punishment: Mild, -5 OCV: 5; DCV: 5; ECV: 4; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 19/9; ED/rED: 19/9 Costs: Char.: 106 Disad.: 150 Powers: + 144 Base: + 100 Total: = 250 Total: = 250 ''Dead or alive, you're coming with me.'' - RoboCop means it. Real name: Alex Murphey Other known aliases: Robo Occupation: Law enforcement officer. Current group affiliation: Detroit Police Department and O.C.P. Past group affiliations: None Major enemies: First appearance: RoboCop Origin: RoboCop Description: RoboCop is a man of metal, with black highlights. The only thing human looking on him is his face, which is mostly covered with his helmet. Explanation of the conversion: RoboCop isn't too fast or agile, but he doesn't really need to be. He can stand up in the middle of most fire fights and is a crack shot with his automatic pistol. History: Alex Murphey was a Detroit city police officer who excelled at his job. He had a wife and son and was happy. The police were employed under contract with Omni Consumer Products, who were looking to create a law enforcement cyborg prototype. Alex was in the pool of potential candidates for the program, so they transferred him to the most violent district in Detroit, hoping he would be killed in the line of duty. He was and O.C.P. immediately took the body and used it to create RoboCop, the ultimate tool in law enforcement. Murphey is officially dead, although his memories sometime haunt RoboCop's dreams. Powers: RoboCop's body is almost completely mechanical with only his brain, face, and some vital organs to keep the organics alive. He his impervious to small weapons fire, is strong enough to break through walls easily, and carries an automatic pistol, with which he is an expert. He has a variety of on board sensory and communications gear. Character created by ?. Champions rules conversion by Mathew R. Ignash - mathewignash@yahoo.com. Last Updated - July, 2001