Name: Sandman Val Char Cost 54/59 STR 44 14 DEX 12 21 CON 22 13 BODY 6 10 INT 0 10 EGO 0 13 PRE 3 10 COM 0 12/13 PD 1 6/7 ED 2 4 SPD 16 15 REC 0 42 END 0 51 STUN 0 Characteristic Rolls: STR: 20/21-, DEX: 12-, CON: 13-, INT: 11-, EGO: 11-, PER: 11- Run: 6", Swim: 2", Jump: 12", Lift: 43½ ton/87 ton Cost Powers END/Roll 7 Density Increase-1 (×2 mass); Mass: 0 kg/0.00 lbs; Extra PD: +1; Extra ED: +1; Extra STR: +5; Knockback: -1"; Add to Characteristics: Yes; Reduced END: Zero, +½ 0 15 Elemental Control: Sandshifting (15-pt reserve) a-15 Armor (11 PD/9 ED) b-30 Desolidification; Cannot Move through Solid Objects: -½; Vulnerability: Wind, Fire and Water; Reduced END: Zero, +½ 0 c-34 Hand-To-Hand Attack: Hammer fists or sand blast. (11d6, Total 18½d6); Range: 0; Area Effect (One-hex): 1 hex(es), +½ 5 d-15 Stretching (4", NC: 8); Non-Combat Multiplier: ×2, +0; Reduced END: Zero, +½ 0 13 Life Support (10) Need Not Breathe (3) Life Support: High Radiation Cost Skills, Talents, Perks Roll 3 Breakfall 12- 9 +3 level w/hand attack, strike and haymaker. 3 Streetwise 12- 100+ Disadvantages 15 Distinctive Features: Sand-like form.; Concealability: Easily, 5; Reaction: Extreme, +10 10 Berserk: when betrayed. (11-, 11-, Enraged Only); Circumstances: Common, +10 20 Hunted: By authorities. (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Psych. Lim.: Casual killer. (Common, Strong) 15 Psych. Lim.: Greedy (Common, Strong) 15 Psych. Lim.: Thinks with his fists. (Common, Strong) 10 Public Identity: William Baker 5 Reputation: Powerful villain. (8-) 20 Susceptibility: Heat attacks do entangle damage. (3d6 STUN/Instant); Condition: Common, +10 15 3d6 Unluck 10 Vulnerability: To wind based attacks. (2× STUN); Attack: Uncommon, +5 OCV: 5; DCV: 5; ECV: 3; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 24/11; ED/rED: 16/9 Costs: Char.: 106 Disad.: 150 Powers: + 144 Base: + 100 Total: = 250 Total: = 250 Real name: William Baker Other known aliases: Flint Marko, Sylvester Mann. Occupation: Professional criminal. Current group affiliation: None Past group affiliations: Outlaws, Avengers, Sinister Six, Frightful Four, Enforcers, Queen's Vengeance. Major enemies: Spider-Man, Fantastic Four, Hulk. First appearance: Amazing Spider-Man #4 Origin: Amazing Spider-Man #4 Description: Sandman a thickly built man standing 6'1'' tall and weighing 240 lbs. He has brown hair and eyes. He can increase his mass to at least twice that in sand form. Explanation of the conversion: The two sets of Characteristics represent Sandman at normal weight, and when he activated his Density Increase. The Entangle damage done by heat attacks represent him being turned into glass when heated. If he takes enough Entangle damage to become bound, he's turned into glass and cannot move. History: William Baker was born and raised in a rough section of New York City. His father deserted him and his mother when he was 3 years old, leaving them impoverished. Baker learned to steal at an early age, and cheated and bluffed his way through public school. He excelled at football in high school, but ruined his chances for a legitimate career when he accepted money from a local gambling ring to purposefully lose an important game. Baker was found out and thrown off the team and expelled from school. He then found steady work as a henchman for a protection racket gang. At this point Baker adopted the name Flint Marko. Marko became successful in the New York City underworld, but entertained thoughts of reforming to marry his girlfriend, Marcy Conroy. Arrested for a series of crimes, Marko was convicted and spent several years in solitary confinement growing increasingly hostile. Upon release, Mark discovered that Conroy had left him for a member of his gang named Vic Rollins. After exacting brutal revenge on Rollins, Marko embarked on a one-man crime wave throughout New York City. Eventually he was captured and imprisoned in the maximum security ward of Ryker's Island Prison, New York. After a short time, he escaped through an unguarded drainpipe, the knowledge of which he had purchased while in confinement. He attempted to travel south to start a new life. However, Marko was pursued by the F.B.I. as well as state and local police departments. Narrowly evading the law numerous times, he made his way down the East Coast. At one point, Marko found refuge in a military nuclear testing site near Savannah, Georgia. Marko was lying on a nearby beach when an experimental nuclear reactor's steam system exploded, bombarding him with a massive dose of radiation. After a short period of unconsciousness, Marko awoke to find that his body had weirdly taken on the properties of animated sand, and that he could transform himself into sand. Now able to elude the authorities with ease, the Sandman, as he now called himself, embarked on a career of criminal activity which brought him into conflict with Spider-Man, the Fantastic Four, the Hulk and many other superhumanly powerful crime fighters. To battle Spider-Man, he had joined forces with a superhumanly powered criminal named Hydro-Man who could transform his body into animated water. In a freak mishap, Sandman and Hydro-Man combined into a grotesque mud-like creature. The authorities subdued the mud creature, rendering it harmless. The remaining amount of mud was sent to the police's forensic laboratory in Manhattan. There, police scientists sought to analyze the composition of the unusual mud, but determined with the instruments at their disposal that it was completely inanimate. It was decided to seal it in a container and dispose of it. Apparently as a delayed effect of some of the analytic procedures, the mud spontaneously separated back into the two criminals, who then burst free of their container. Hydro-Man quickly departed to unknown destinations. Sandman was so traumatized and humiliated by the experience that he renounced his criminal ambitions. The Sandman formed a friendship with his former enemy, the Thing, who encouraged him to pursue an honest life. Although still wanted by the police for past crimes, the Sandman forsook his criminal career, living quietly in Brooklyn, New York, under the alias Sylvester Mann. Later, Sandman entered the service of Silver Sable, a European woman who operates a mercenary superhero service connected to the government of Symkaria. Sandman served as a mercenary in both of Sable's teams, the Wild Pack and the Outlaws. In this capacity, he had the opportunity to team up with many heroes, including long-time foes Spider-Man and the Fantastic Four. Later still, the Sandman was offered membership in the hero team Avengers, which he accepted and earned a Presidential pardon for his deeds. The Sandman served on a couple of missions with the Avengers, but resigned, feeling too out-of-place among premier heroes such as Captain America. He remained on hand to serve with the Avengers on a case-by-case basis. He remained alongside Silver Sable for several years, developing an unrequited crush on her. Sandman was among the members of the Avengers who were captured by Morgan Le Fay and mind controlled into becoming her personal guard, the Queen's Vengeance. He was eventually freed and helped defeat her (Avengers III #2-3). Recently, the Sandman was captured by his former villainous partner, the Wizard. The Wizard believed that the Sandman had developed a type of split-personality after his trauma with the Hydro-Man, one which submerged his true nature. He subjected Sandman to a machine that "cured" this debility. Immediately afterward, Sandman launched upon an assassination scheme to cement his identity as a super-criminal, using his previous heroic identity as cover. The assassination attempt was thwarted by Spider-Man and the Fantastic Four. Subsequently, Sandman was contacted by Spider-Man's enemy, Venom, and made a part of his latest version of the Sinister Six. In the process of hunting Spider-Man, Venom attacked Sandman maliciously. Sandman believed the wound, robbing him of a significant amount of his sand-form, was a mortal wound, and he fled. Powers: Sandman is composed of a malleable sand-like substance which can be hardened, dispersed, or shaped according to his will. He is superhumanly powerful. He can bend and extend his body or portions of it. Character created by Marvel Comics. Page setup by Mathew R. Ignash - mathewignash@yahoo.com. Last Updated - December, 2001