Name: Skymax the Skrullian Skymaster Val Char Cost 55 STR 45 23 DEX 39 45 CON 70 15 BODY 10 20 INT 10 11 EGO 2 25 PRE 15 10 COM 0 20 PD 9 20 ED 11 5 SPD 17 20 REC 0 90 END 0 70 STUN 4 Characteristic Rolls: STR: 20-, DEX: 14-, CON: 18-, INT: 13-, EGO: 11-, PER: 13- Run: 6/7", Swim: 2", Jump: 11", Lift: 50 ton Cost Powers END/Roll 200 Multipower (200-pt reserve) Invisibility Powers m-26 8d6 Energy Blast: Force Bolts - Offensive Force Fields; Range: 650; Versus: PD; Multipower: Variable Slot; Variable Advantage: Max. Advantage ½, +1½; Reduced END: Half, +¼; Invisible Power Effects (Sight): +½ 6 m-22 5d6 Entangle: Capture Fields (DEF 5); Range: 560; Entangle Damage: Entangle Takes Damage, +0; Multipower: Variable Slot; Area Effect (Line): 24" long, +1; Reduced END: Half, +¼ 5 m-12 Force Wall: Genera Fields (20 PD/20 ED); Range: 625; Width: 25", +0; Force Wall Feedback: -1; Multipower: Variable Slot; Reduced END: Half, +¼ 5 m-26 Force Field: Locallized Fields (20 PD/20 ED); Multipower: Variable Slot; Hardened: ×1, ¼; Usable Against Others: ×4 mass, 1½; Ranged: +½ 13 m-22 Force Field: Localized (2) (20 PD/20 ED); Multipower: Variable Slot; Usable By Others: Simultaneous Use, +½; Usable by Others Number: 8, +¾; Reduced END: Half, +¼; Hardened: ×1, ¼ 5 m-36 Invisibility (Normal Sight, Sight, No Fringe); Multipower: Variable Slot; Reduced END: Zero, +½; Usable By Others: Simultaneous Use, +½; Ranged: +½; Usable by Others Number: 2, +¼; Usable Against Others: ×8 mass, 1¾ 0 m-35 10" Flight (NC: 160"); Non-Combat Multiplier: ×16, +15; Non-Combat (MPH): 298; Multipower: Variable Slot; Usable By Others: Simultaneous Use, +½; Usable by Others Number: 8, +¾; Usable Against Others: ×16 mass, 2; Ranged: +½; Reduced END: Half, +¼ 1 Flame Powers u-10 18d6 Energy Blast: Flame Bolt; Range: 675; Versus: ED; Special Effect: Fire; Multipower: Fixed Slot; No Knockback: -¼; Reduced END: Zero, +½ 0 u-10 13d6 Energy Blast: Fireball; Range: 650; Versus: ED; Special Effect: Fire; Multipower: Fixed Slot; No Knockback: -¼; Explosion (Extended Area +0"/DC): +½; Reduced END: Zero, +½ 0 u-10 10d6 Energy Blast: Flame Barage; Range: 625; Versus: ED; Special Effect: Fire; Multipower: Fixed Slot; No Knockback: -¼; Autofire: 5 shots, ½; Reduced END: Zero, +1 0 u-11 9d6 Suppress: Dowse Flames; Range: 560; Affect: Single Power, +0; Special Effect: Fire; Multipower: Fixed Slot; Area Effect (Radius): 7" radius, +1; Reduced END: Zero, +½ 0 u-10 6d6 Energy Blast: Fuelled Fire; Range: 525; Versus: ED; Special Effect: Fire; Multipower: Fixed Slot; Reduced END: Zero, +½; Uncontrolled: +½; Continuous: +1; Area Effect (One-hex): 1 hex(es), +½ 0 u-3 Change Environment: Lower Temprature Level -2 (32" rad.); Effect: Fixed, +0; Description: Lower Tempurature; Special Effect: Fire; Multipower: Fixed Slot 3 288 Shapeshifter powers 40 Shapeshift: Any humanoid Shape; Shapes: Limited Group; Reduced END: Zero & Persistent (30) Elemental Control: Elastic Body (30-pt reserve) a-45 Stretching (10", NC: 20); Non-Combat Multiplier: ×2, +0; Reduced END: Zero, +½ 0 b-31 Missile Deflection (Bullets, At Attacker, OCV 11); Deflect Attacks: Adjacent, +½; Deflection Bonus: 3, 6; OCV: 11 c-30 Damage Reduction (Physical, 75% Resistant) d-12 +40 STR: Entrapment; Limited Power: Only for Grabs/Holds - doesn't do damage: -1; Reduced END: Zero, +½ 0 (12) 2d6 Aid: Physical Attributes (Fade/day, Max. 12); Range: 0; Affects: Single Power of Special Effect, +¼; Linked to Shape Shift: -½; Self Only: -½ 2 Goes to Physical CHA only (20) 1d6+1 HKA: Bodyweaponry (Total 2½d6); Range: 0; Versus: PD 2 (10) Instant Change; Clothes: Any Set, 10 (10) Regeneration (1 BODY/Turn); Regenerate: Standard, +0 (10) Clinging (Clinging STR +0) (26) Armor (15 PD/15 ED); Visible: -¼; Won't Work if Unconscious: Seriously, -½ (5) Power Defense (5 pts) (5) Extra Limbs (4); Number: 4 (2) Knockback Resistance (-1") 35 Elemental Control: Flaming Body (35-pt reserve) a-40 25" Flight (NC: 50"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 93; Reduced END: Zero, +½ 0 b-36 8d6 Energy Blast; Range: 400; Versus: ED; No Knockback: -¼; Reduced END: Zero, +½; Damage Shield: +½ 0 c-90 Change Environment: Temperature (level 5) (500" rad.); Effect: Variable, +1; Reduced END: Zero, +½ 0 20 Knockback Resistance (-10") 18 Hand-To-Hand Attack: Big Fist Attack (6d6, Total 17d6); Range: 0 2 15 Damage Resistance (15 PD/15 ED) 15 Damage Reduction: Falme Immunity (Physical, 50% Resistant); Special Effect: Fire; Limited Power: Only vs Heat/Flames: -1 15 Armor: Flame Immunity (0 PD/20 ED); Special Effect: Fire; Limited Power: Only Vs Heat/Flames: -1 9 Life Support (3) Life Support: High Pressure/Vacuum (3) Life Support: High Radiation (3) Life Support: Intense Heat/Cold 5 Lack of Weakness (-5 to Roll) 2 Running (+1", 7", NC: 14"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 4 1 Cost Skills, Talents, Perks Roll 4 Martial Block (OCV +2, DCV +2) 4 Martial Disarm (OCV -1, DCV +1) 4 Martial Dodge (OCV --, DCV +5) 4 Martial Escape (OCV +0, DCV +0, STR 70) 3 Martial Grab (OCV -1, DCV -1, STR 65) 4 Martial Strike (OCV +0, DCV +2, 13d6) 3 Linguist 3 Scholar 3 Scientist 3 Computer Programming 13- 3 Cryptography 13- 3 Combat Driving 14- 3 Combat Piloting 14- 3 Forensic Medicine 13- 1 Knowledge Skill: Earth Superheroes 11- 1 Knowledge Skill: Skrullian Philosophy 11- 1 Knowledge Skill: Skrullian History 11- 1 Knowledge Skill: Earth History 11- 3 Navigation 11- 3 Persuasion 14- 2 Science: Aeronautics 13- 2 Science: Archaeology 13- 2 Science: Biochemistry 13- 2 Science: Biology 13- 2 Science: Chemistry 13- 2 Science: Inorganic Chemistry 13- 2 Science: Mathematics 13- 2 Science: Medicine 13- 2 Science: Microbiology 13- 2 Science: Nuclear Physics 13- 3 Systems Operation 13- 4 Contact: Squadron Supreme; Usefulness: Normal, +0 13- 5 Contact: United Nations; Usefulness: Very, +1 13- 4 Transport Familiarities (2) Ground Vehicles (2) Space Vehicles 32 +4 level w/All Combat 100+ Disadvantages 15 Distinctive Features: Skrull; Concealability: Easily, 5; Reaction: Extreme, +10 10 Hunted: Kree (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Hunted: Anti Alien Forces (11-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Psych. Lim.: Code Vs Killing (Common, Strong) 15 Psych. Lim.: Respect for All Life (Common, Strong) 15 Secret Identity: James Doe 20 Reputation: Squadron Member (14-, Extreme) OCV: 8; DCV: 8; ECV: 4; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 75/70; ED/rED: 95/90 Costs: Char.: 232 Disad.: 105 Powers: + 1146 Base: + 100 Exp.: + 1173 Total: = 1378 Total: = 1378 Appearance: A well built skrull in a purple costume with a green cape. When he uses his powers he looks vaguely like the Marvel Earth's Super Skrull and has similar powers but the reasons for these powers is unknown since Earth-S never had a Fantastic Four. Background: Origin/History: After a millenia of war with the Kree, the Skrulls developed a program to endow their soldiers with ablities and powers to defeat their enemy. But before the "Super-Skrull" program could get beyond the testing phase, the Skrull homeworld was destroyed by the Devourer of Worlds. A few Skrulls were believed to be alive and Sk'ym'x began to search for them. His search brought him to Earth due to the numerous reports of U.F.O.s and alien sightings. His starship was nearly destroyed entering the Milky Way and he was rescued by astronaut Joe Ledger. Grateful for his rescue, Sk'ym'x gave Ledger the Power Prism (a weapon of great power) and the two returned to Earth. After searching Earth and not encountering any fellow Skrulls, Sk'ym'x resigned from the Squadron Supreme and alledgedly left Earth. But, in fact, Sk'ym'x never left his newly-adopted home, he remained on Earth as a "Watcher". He rejoined his teammates against the New World Order. Notes The Focus for his powers is known as Kwok's Artifact. He found it in the same space as the Power Prism. Information adapted from S Michael Martin's Squadron Supreme Web page. Check it out, it is very very good. ============================ Hero System writeup by Chad Riley