Name: Super Soldier Val Char Cost 0/80 STR -10 25 DEX 45 30 CON 40 25 BODY 30 15 INT 5 15 EGO 10 30 PRE 20 18 COM 4 0/30 PD -16 0/30 ED -6 6 SPD 25 30 REC 16 80 END 10 100 STUN 20 Characteristic Rolls: STR: 9/25-, DEX: 14-, CON: 15-, INT: 12-, EGO: 12-, PER: 12- Run: 6", Swim: 2", Jump: 16", Lift: 25kg/1600 ton Cost Powers END/Roll 100 +80 STR; Reduced END: Half, +¼ 4 37 +30 ED; Hardened: ×1, ¼ 37 +30 PD; Hardened: ×1, ¼ 37 Damage Resistance (30 PD/30 ED); Hardened: ×1, ¼ 10 Damage Reduction (Physical, 25%) 10 Damage Reduction (Energy, 25%) 20 Flash Defense (Sight, 10 pts) 10 Knockback Resistance (-5") 10 Lack of Weakness (-10 to Roll) 10 Power Defense (10 pts) 10 Armor (5 PD/5 ED); OIF - Costume: -½ 17 Armor (10 PD/10 ED); OIF - Shield: -½; Activation: 15-, -¼ 10 Hand-to-Hand Attack (4d6, Total 20d6); Range: 0; OIF - Shield: -½; Reduced END: Half, +¼ 1 16 2d6 Killing Attack (HTH) (Total 4d6); Range: 0; Reduced END: Half, +¼; No Knockback: -¼; only vs inanimate objects: -1 1 45 20" Flight (NC: 80"); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 179 4 10 360-Degree Sensing (Hearing) 15 Telescopic Sense (Hearing, +10 to PER) 15 Telescopic Sense (Sight, +10 to PER) 3 Ultrasonic Hearing 6 Microscopic Vision (×100) 8 Enhanced Perception (Normal Sight, +4 to PER) Cost Skills, Talents, Perks Roll 16 Martial Arts (5) Defensive Strike (OCV +1, DCV +3, 16d6) (3) Flying Tackle (OCV +0, DCV -1, 16+v/5) (4) Crush (OCV +0, DCV +0, 20d6) (4) Root (OCV +0, DCV +0, STR 95) 3 Breakfall 14- 3 Concealment 12- 3 Conversation 15- 2 Knowledge Skill: Hydra 11- 2 Knowledge Skill: Journalism 11- 2 Knowledge Skill: WWII 11- 2 Knowledge Skill: U. S. Super Soldier project 11- 2 Professional Skill: Reporter 11- 1 Press Pass 100+ Disadvantages 15 Secret Identity - Steve Kent? 15 Hunted by Hydra (11-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 Powers slowly fading due to K-rad (All the Time, Greatly) 20 Code Against Killing (Common, Total) 10 Unfamiliarity with much of modernity (Common, Moderate) 20 Honorable (Common, Total) 25 Devoted to justice (Very Common, Total) 20 Superpatriot (Common, Total) 10 Hunting the Green Skull (Uncommon, Strong) 20 Reputation - Formost US Super hero (14-, Extreme) 20 Susceptibility to K-rad (2d6 STUN/Phase); Condition: Uncommon, +5 20 Vulnerability to Magic (2× Effect); Attack: Common, +10 20 Vulnerability to K-rad (2× STUN and BODY); Attack: Uncommon, +5 OCV: 8; DCV: 8; ECV: 5; Mental Def.: 0; Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 45/45; ED/rED: 45/45 Costs: Char.: 193 Disad.: 235 Powers: + 472 Base: + 100 Exp: + 330 Total: = 665 Total: = 665 Background: Writer's Notes: I gave him the No KB HKA attack to represent his ability to smash through non-living objects (ie robots, walls, vehicles etc). =============================================================== Hero System writeup by Gerry Saracco (GSaracco@aol.com)