Name: Tempest Val Char Cost 18/58 STR 8 18 DEX 24 18 CON 16 18 BODY 16 18 INT 8 18 EGO 16 18 PRE 8 18 COM 4 7 PD -5 7 ED 3 5 SPD 22 9 REC -14 40 END 2 40 STUN -16 Characteristic Rolls: STR: 13/21-, DEX: 13-, CON: 13-, INT: 13-, EGO: 13-, PER: 13- Run: 6", Swim: 2", Jump: 12", Lift: 303kg/76 ton Cost Powers END/Roll 55 Imperial Guard Flight Ring; IIF: -¼ (3) Radio Hearing (20) Mind Link: Other Guardsmen/Tactical Command; Minds: Related Group, +10; Number of Minds: 32, +25; Distance: Any, +5; Dimension: Current, +0; Link with: Those with Mind Link, -1 (20) 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0 2 (3) Absolute Time Sense (3) Bump of Direction (20) Universal Translator 13- 25 END Reserve (250 END, 0 REC/turn) 20 Elemental Control: Electrical Control (25-pt reserve); Can only run off of END reserve: Slightly, -¼ a-40 5d6 Absorption: Electrical Power Only (Fade/turn, Max. 250); Affects: Single Power, +0; Only Electrical Energy: -½; Concentrate: Throughout & ½ DCV, -½; Extra Time: full phase, -½; Can only run off of END reserve: Slightly, -¼ Goes to Filling End Reserve b-25 Electrical Resistance (3 PD/30 ED); Hardened: ×1, ¼; Can only run off of END reserve: Slightly, -¼ c-17 10d6 Energy Blast: Taser Bolt; Range: 250; Versus: ED; Beam Attack: -¼; Can only run off of END reserve: Slightly, -¼ 5 d-40 10d6 Energy Blast: Shock Field; Range: 375; Versus: ED; Damage Shield: +½; Can only run off of END reserve: Slightly, -¼ 7 e-20 +40 STR; Reduced END: Half, +¼; Can only run off of END reserve: Slightly, -¼ 2 f-42 10d6 Dispel: electrical Powers; Range: 0; Affects: All Powers of Special Effect, +2; Area Effect (Radius): 9" radius, +1; No Range: -½; Increased END: ×2, -½; Can only run off of END reserve: Slightly, -¼ 24 Cost Skills, Talents, Perks Roll 20 Imperial Guardsman Training/Perks (18) (1) Paramedic 8- (5) Imperial Guardsman (5) Money (Well Off) (3) Interrogation 13- (2) Knowledge Skill: Imperial Guard 11- (2) Knowledge Skill: Shi'ar Law 11- 2 City Knowledge: Imperial Capital 11- 25 +5 level w/Ranged Combat 3 Criminology 13- 3 Cryptography 13- 15 Electronics 17- 3 Inventor 13- 17 Boxing (5) Jab (OCV +1, DCV +3, 11½d6) (5) Hook (OCV -2, DCV +1, 15½d6) (4) Block (OCV +2, DCV +2) (3) Clinch (OCV -1, DCV -1, STR 68) 7 Electrical Engineer 17- 3 Security Systems 13- 3 Systems Operation 13- 3 Tactics 13- 2 Engineer 11- 100+ Disadvantages 10 Hunted: Enemies of Shi'ar (8-); Capabilities: As Powerful, 10; Non- combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 15 Reputation: Imperial Guardsman (11-, Extreme) 15 Watched: Imerial Command (14-); Capabilities: More Powerful, 15; Non- combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 OCV: 6; DCV: 6; ECV: 6; Mental Def.: 0; Phases: 3, 5, 8, 10, 12 PD/rPD: 10/3; ED/rED: 37/30 Costs: Char.: 92 Disad.: 40 Powers: + 390 Base: + 100 Total: = 482 Total: = 140 Background: Tempest joined the team early in his youth. He is considered one of the "grand old men" along with Smasher and Gladiator. He is third in command Height: 179cm (5'10"), Weight: 100kg (220 lbs), Sex: Male, Race: Shi'ar Albino Appearance: Tempest is the third of the Albino Shi'ar on this team His costume is blue and white with gold trim. =============================================================================== Character write-up by Chad Riley