Name: Thunderball Val Char Cost 43/48 STR 33 18 DEX 24 23 CON 26 20 BODY 20 18 INT 8 14 EGO 8 10/18 PRE 0 14 COM 2 14/15 PD 5 10/11 ED 5 4 SPD 12 14 REC 0 46 END 0 54 STUN 0 Characteristic Rolls: STR: 18/19-, DEX: 13-, CON: 14-, INT: 13-, EGO: 12-, PER: 13- Run: 6/10", Swim: 2", Jump: 10", Lift: 9½ ton/19 ton Cost Powers END/Roll 15 Armor (5 PD/5 ED) !7 Density Increase-1 (×2 mass); Mass: 0 kg/0.00 lbs; Extra PD: +1; Extra ED: +1; Extra STR: +5; Knockback: -1"; Add to Characteristics: Yes; Always On: -½; Reduced END: Zero & Persistent, +1 0 9 Life Support (3) Life Support: High Pressure/Vacuum (3) Life Support: Intense Heat/Cold (3) Immune to Disease 5 +8 PRE; Limited Power: Negative uses only.: -½ 6 Regeneration (1 BODY/hour); Regenerate: Standard, +0 8 Running (+4", 10", NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 12 2 8 Hand-To-Hand Attack: Ball and chain (3d6, Total 8½d6); Range: 0; OAF: -1; Double Knockback: +¾ 2 2 Stretching (1", NC: 2); Non-Combat Multiplier: ×2, +0; Limited Power: Only with ball and chain.: -½; OAF: -1 1 Cost Skills, Talents, Perks Roll 3 Demolitions 11- 3 Flying Tackle (OCV +0, DCV -1, 9½+v/5) 3 Grappling Throw (OCV +0, DCV +2, 11½d6) 3 Inventor 13- 5 Electronics 12- 4 +2 level w/Wrecking Ball 3 Mechanics 11- 5 Offensive Strike (OCV -2, DCV +1, 13½d6) 3 Science: Physics 13- 3 Streetwise 13- 3 Tactics 13- 5 Weaponsmith: Energy Weapons; Weapon Category: Energy Weapons 12- 4 Weapon Familiarities (2) Common Melee Weapons (2) Small Arms 100+ Disadvantages 15 Berserk: When attacked mentally. (14-, 14-, Berserk); Circumstances: Uncommon, +5 5 Distinctive Features: Large muscular man.; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 30 Hunted: By heroes and authorities. (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 5 Phys. Lim.: Big and heavy. (Infrequently, Slightly) 5 Psych. Lim.: Practical (Uncommon, Moderate) 10 Psych. Lim.: Cautious (Common, Moderate) 15 Psych. Lim.: Violent (Common, Strong) 10 Public Identity: Doctor Eliot Franklin 10 Rivalry: with the Wrecker.; Situation: Professional, 5; Position: Superior, +5; Rival: NPC, +0 10 Reputation: Super villain stongman. (8-, Extreme) 15 3d6 Unluck 20 Vulnerability: to Drains, Transfers and Dispels. (2× Effect); Attack: Common, +10 OCV: 6; DCV: 6; ECV: 5; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 20/5; ED/rED: 16/5 Costs: Char.: 143 Disad.: 150 Powers: + 107 Base: + 100 Total: = 250 Total: = 250 Real name: Doctor Eliot Franklin Other known aliases: None Occupation: Professional criminal, former physicist and engineer. Current group affiliation: Wrecking Crew Past group affiliations: Secret Wars Villains, Masters of Evil IV, worked for the Secret Empire, Arnim Zola and Doomsday Man. Major enemies: Thor, Hercules, Avengers. First appearance: Defenders #17 Origin: Defenders #18 Description: Eliot is a powerful black man standing 6'6'' tall and weighing 350 lbs. He usually wears a green and yellow costume in his role as Thunderball. Powers: Thunderball possesses enhanced strength enabling him to lift 20 tons. He has superhuman stamina and resistance to harm. He usually carries a wrecking ball on a chain which he uses as a weapon. He is also a skilled physicist and engineer. For a time he was granted the ability to absorb energy into his body to increase his strength by Arnim Zola. Character created by Marvel Comics. Champions rules conversion by Mathew R. Ignash - mignash@rust.net. Last Updated - October, 2001