Name: Tower Val Char Cost 15/60 STR 5 14 DEX 12 14/18 CON 8 12/20 BODY 4 10 INT 0 9 EGO -2 12/20 PRE 2 14 COM 2 7/8 PD 4 7/8 ED 3 4 SPD 16 8 REC 2 36 END 0 29/37 STUN 0 Characteristic Rolls: STR: 12/21-, DEX: 12-, CON: 12/13-, INT: 11-, EGO: 11-, PER: 11- Run: 6/14", Swim: 2", Jump: 12", Lift: 200kg/100 ton Cost Powers END/Roll 8 Armor (4 PD/4 ED); Linked (to Growth.): -½ 5 +4 CON; Linked (to Growth.): -½ 7 Density Increase-1 (×2 mass); Extra PD: +1; Extra ED: +1; Extra STR: +5; Knockback: -1"; Add to Characteristics: Yes; Special Effect: Mutant Powers; Always On: -½; Reduced END: Zero & Persistent, +1 0 105 Multipower: Size alteration powers. (105-pt reserve); Special Effect: Mutant Powers u-6 Growth-8 (×250 mass, ×6.3 height); Extra STR: 40; Knockback Reduction: -8; Extra BODY: 8; Extra STUN: 8; DCV Penalty: -5; PER Penalty: +5; Add to Characteristics: Yes; Special Effect: Mutant Powers; Multipower: Fixed Slot; Reduced END: Zero, +½; Special Effect: Mutant Powers 0 u-10 Shrinking-7 (DCV +14, Height 0 cm/0"); Knockback Increase: 21; PER Bonus: -14; Special Effect: Mutant Powers; Multipower: Fixed Slot; Reduced END: Zero, +½; Special Effect: Mutant Powers 0 5 +8 PRE; Only in Hero ID: -¼; Limited Power: Negative uses only.: -½ 8 Armor (4 PD/4 ED); OIF: -½ 13 Running (+8", 14", NC: 28"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 24; Only in Hero ID: -¼ 3 Cost Skills, Talents, Perks Roll 3 Flying Tackle (OCV +0, DCV -1, 12+v/5) 10 +2 level w/With hand to hand attacks. 5 Offensive Strike (OCV -2, DCV +1, 16d6) 3 Stealth 12- 3 Streetwise 13- 3 Takedown (OCV +1, DCV +1, 12d6) 100+ Disadvantages 10 Distinctive Features: Mutant; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 15 Hunted: Police (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 Normal Characteristic Maxima 10 Psych. Lim.: Casual killer. (Uncommon, Strong) 15 Psych. Lim.: Overconfident. (Common, Strong) 15 Psych. Lim.: Greedy. (Common, Strong) 5 Reputation: Evil mutant. (8-) 15 Secret Identity 15 3d6 Unluck 10 Watched: by his employers. (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Mild, -5 OCV: 5; DCV: 5 / 0 / 19; ECV: 3; Mental Def.: 0; Phases: 3, 6, 9, 12 PD/rPD: 16/8; ED/rED: 16/8 Costs: Char.: 56 Disad.: 130 Powers: + 194 Base: + 100 Exp.: + 20 Total: = 250 Total: = 250 Real name: Unknown Other known aliases: None Occupation: Mercenary. Current group affiliation: None at time of death. Past group affiliations: Alliance of Evil Major enemies: X-Factor First appearance: X-Factor #2 Origin: Unrevealed Description: Tower is a large and muscular man even at normal height. He stands 6'2'' tall and weighs 355 lbs. He has blue eyes and blonde hair. He usually wears a purple protective costume. Explanation of the conversion: Tower's Running and Presence being Only In Hero ID represents how they increase as he activates his Growth. They should increase as his size does. History: Tower was among the super powered mutants recruited by Apocalypse in his Alliance of Evil. Tower first appeared as a super powered mercenary working for Dr. Karl Maddicks. He was hired to kidnap the Beast for the Doctor's experiments in reversing the effects of genetic mutation. Tower attacked the Beast while he and Iceman were visiting the Beast's old friend Vera. He knocked the three out and took the Beast. Although Tower did his job, the Doctor decided the best way to cover his tracks was to call X-Factor and turn in Tower to them, thinking they were mutants hunters. Unknown to the Doctor, the members of X-Factor were really the Beast's teammates, the original X-Men. Angel II, Cyclops, Iceman and Marvel Girl traveled to an Atlanta suburb where they found Tower's safehouse and attacked him. They were able to capture Tower (X-Factor #2). Although Tower started to talk about the Doctor, the Doctor had his mutant telepath son Artie place a mindlock on Tower, stopping him from talking all he knew. After being released from the mindlock Tower told them everything he knew about the Doctor in exchange for his freedom (X-Factor #3). Along side the Alliance of Evil Tower protested the Mutant Registration Act in New York. They confronted X-Factor members Marvel Girl, Iceman, Beast and Cyclops as well as their trainees Skids, Boom Boom, Artie Maddicks, Leech, Rictor and Rusty Collins. The Alliance offered to let Rusty join them but he refused. The Alliance was defeated and Freedom Force members Blob, Mystique and the Crimson Commando arrived to take them away (X-Factor #33). Eventually they escaped custody and alongside Frenzy and Stinger, Tower was hired as muscle by Harness in her attempt to gather the energies of the deceased mutant Proteus. They fought Artie Maddicks, Leech and Wiz Kid at Saint Simons Academy. Then he fought the New Mutants at Niagara Falls. He was defeated in combat by Shatterstar II and captured by the New Mutants, who forced him to tell all he knew about Harness' plans (New Mutants Annual #7). After the Alliance of Evil disolved Tower drifted until he ended up in the town of San Miguel where he got drunk and terrorized the townspeople. He was attacked and killed by the X-Cutioner (Uncanny X-Men Annual #17). Powers: Tower has the ability to grow and shrink at will from as little as one half an inch in height to as much as 40 feet tall. When he increases in height he is stronger and more durable then a normal human. Character created by Marvel Comics. Champions rules conversion by Mathew R. Ignash - mathewignash@yahoo.com. Last Updated - November, 2001