Name: Vapor Val Char Cost 5 STR -5 12 DEX 6 20 CON 20 9 BODY -2 13 INT 3 13 EGO 6 13 PRE 3 14 COM 2 4 PD 3 6 ED 2 4 SPD 18 5 REC 0 40 END 0 22 STUN 0 Characteristic Rolls: STR: 10-, DEX: 11-, CON: 13-, INT: 12-, EGO: 12-, PER: 12- Run: 6", Swim: 2", Jump: 1", Lift: 50kg Cost Powers END/Roll 20 Elemental Control: Vapor form (20-pt reserve) a-40 Desolidification; Cannot Move through Solid Objects: -½; Vulnerability: Wind and electricty attacks.; Reduced END: Zero & Persistent, +1 0 b-13 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 30; Linked (to Desolid.): -½; Reduced END: Zero & Persistent, +1 0 24 Life Support (10) Need Not Breathe (5) Doesn't Eat, Excrete or Sleep (3) Life Support: High Pressure/Vacuum (3) Life Support: Intense Heat/Cold (3) Immune to Disease 10 Mental Defense (13 pts); Add to Total 55 Multipower (82-pt reserve); Only in Hero ID: -¼; Concentrate: ½ DCV, -¼ u-6 Change Environment (16" rad.); Effect: Variable, +1; Description: Any gas; Multipower: Fixed Slot; No Range: -½; Can be used while desol.: +1; Reduced END: Zero, +½; Only in Hero ID: -¼; Concentrate: ½ DCV, -¼ 0 u-3 Darkness: Fog (Smell, Sight, 2" radius); Range: 0; Multipower: Fixed Slot; No Range: -½; Can be used while desol.: +1; Reduced END: Zero, +½; Only in Hero ID: -¼; Concentrate: ½ DCV, -¼ 0 u-3 6d6 Energy Blast: Explosive gas; Range: 0; Versus: ED; Multipower: Fixed Slot; No Range: -½; Limited Power: Their must be an open fire or spark present.: -½; Explosion (Extended Area +0"/DC): +½; Can be used while desol.: +1; Only in Hero ID: -¼; Concentrate: ½ DCV, -¼ 7 u-4 3d6 Energy Blast: Poison gas; Range: 0; Versus: ED; Multipower: Fixed Slot; No Range: -½; Can be used while desol.: +1; No Normal Defense (Life support vs. breathing.): +1; Continuous: +1; Reduced END: Zero, +½; Area Effect (Line): 26" long, +1; Only in Hero ID: -¼; Concentrate: ½ DCV, -¼ 0 u-4 Invisibility (Normal Sight, Sight, No Fringe); Multipower: Fixed Slot; Reduced END: Zero, +½; Only in Hero ID: -¼; Concentrate: ½ DCV, -¼ 0 Cost Skills, Talents, Perks Roll 3 Navigation 11- 3 Science: Chemistry 12- 3 Science: Inorganic Chemistry 12- 3 Science: Physics 12- 100+ Disadvantages 25 Accidental Change: to gas form when distracted or attacked. (14-) 15 Distinctive Features: Green cloud body.; Concealability: Easily, 5; Reaction: Extreme, +10 15 Hunted: By authorities and heroes. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 20 Normal Characteristic Maxima 15 Phys. Lim.: In a vacuume she dissapates for a while. (Infrequently, Fully) 15 Psych. Lim.: Power hungry (Common, Strong) 15 Psych. Lim.: Casual killer. (Common, Strong) 10 Public Identity: Ann Darnell 10 Reputation: Vaporous villainous. (8-, Extreme) 10 2d6 Unluck OCV: 4; DCV: 4; ECV: 4; Mental Def.: 13; Phases: 3, 6, 9, 12 PD/rPD: 4/0; ED/rED: 6/0 Costs: Char.: 56 Disad.: 150 Powers: + 194 Base: + 100 Total: = 250 Total: = 250 Real name: Ann Darnell Other known aliases: None Occupation: Professional criminal, former life support scientist. Current group affiliation: U-Foes. Past group affiliations: Worked for the Leader and Master of the World. Major enemies: Hulk, Avengers, Heroes For Hire. First appearance: Incredible Hulk II #254 Origin: Incredible Hulk II #254 Description: Ann is a woman in her late 30s who stands 5'6'' tall and weighs 122 lbs. when in human form. Her powers enable her to become a cloud of gas of various types. She usually appears to be a semi solid vaguely female green mist. Explanation of the conversion: According to Omnibus the cosmic radiaton the U-Foes were exposed to had made them difficult to control mentally, so I gave them Mental Defense. Vapor's Elemental Control allows her to go Desolid and fly while Desolid. Her Multipower allows her to gain abilities by turning into different gasses, such as sufficating opponents, turning invisible, changing the environment, making explosive gas or obscuring vision. While she is revitively low powered but difficult to hurt and can wittle away at her opponents until they are defeated. She once had great trouble maintaining her human form, but has seems to have less trouble these days. Powers: Ann is able to turn her body into a variety of gasses at will. She usually turns into some type of lethal gas and attempts to poison or sufficate her victims. She can fly in this form. Ann has some difficulty maintaining her human form for any legnth of time. Her natural state is a gas cloud, not solid. Character created by Marvel Comics. Champions rules conversion by Mathew R. Ignash - mignash@rust.net. Last Updated - October, 2001