Name: Velma Dinkley Val Char Cost 9 STR -1 14 DEX 12 16 CON 12 8 BODY -4 17 INT 7 16 EGO 12 14 PRE 4 15 COM 2 2 PD 0 3 ED 0 3 SPD 6 5 REC 0 32 END 0 21 STUN 0 Characteristic Rolls: STR: 11-, DEX: 12-, CON: 12-, INT: 12-, EGO: 12-, PER: 12- Run: 6", Swim: 2", Jump: 2", Lift: 87kg Cost Skills, Talents, Perks Roll 3 Anthropology 12- 3 Archaeology 12- 2 Astronomy 11- 2 Biology 11- 2 Chemistry 11- 2 Geology 11- 2 History 11- 2 Occultism 11- 2 Psychology 11- 2 Research 11- 3 Computer Programming 12- 3 Paramedic 12- 3 Concealment 12- 1 Latin (Basic Conv.); Literacy: Standard, 0 1 Mandarin (Basic Conv.); Literacy: Standard, 0 3 Stealth 12- 3 Persuasion 12- 50+ Disadvantages 15 Extremely Near Sighted (Infrequently, Fully) 10 In Love with (or maybe that classic teen-age "In like with") Shaggy (Uncommon, Strong) 15 Highly (and rechlessly) inquisitive (Common, Strong) OCV: 5; DCV: 5; ECV: 5; Mental Def.: 0; Phases: 4, 8, 12 PD/rPD: 2/0; ED/rED: 3/0 Costs: Char.: 50 Disad.: 40 Powers: + 39 Base: + 50 Total: = 89 Total: = 90 Height: 145cm (4'9"), Weight: 43kg (95 lbs), Sex: Female, Age: 15 Appearance: Short, short hair, glasses, and freckles - Atractive in a geekchic kind of way. Standard Clothing: Cowl-Neck Sweater, Pleated Shirt, Knee Socks, Mary-Janes, Black Horn-Rimmed Glasses Background: Likes: Science, Logic Puzzles, Mysteries Dislikes: Being So Young Trademark Statement: "Jinkies!" The "brains" of the gang, signified by her attractive but delicate eyeglasses. She's the one you can count on for digging up an important clue or figuring out how to use complicated electronic stuff. Unfortunately, like Superman around some Kryptonite, if Velma loses those glasses, she loses her crime-fighting ability. ROLE-PLAYING NOTES Your parents are Marine Biologists and you inherited their intelligence and inquisitiveness. You ace all your classes which leaves you lots of time to "experiment" with Shaggy, and to solve mysteries, which is your great love. You want to know what is at the bottom of everything! You value Fred for his ability to devise traps for the "ghosts," though you wish Shag and Scooby would stop getting caught in them (even if they do always seem to catch the culprit anyway.) You like Daphne, even if she does always manage to find the secret trapdoors the hard way. Adapted in part from information found at http://www.mindspring.com/~ernestm/cthulhu/ ======================================= Hero System write-up by John Desmarais - no one knows exactly why. Do with it as you will, but please leave this note attached. 8-Nov-2000