Package Deals

Soldier of Fortune

Gunning running in Ethiopia, fighting Loyalists in Spain; you don't care so long as you get paid well for your time.

Typical Goals and Motivations:

Your only real goal is to get the job done. You motivation is getting paid.

Typical Abilities:

Abilities will tend to stress combat, particularly relating to guns. For those who have been in the business a little longer, Tactics, and Knowledge Skills of historical battles and military leaders.

Suggested Disadvantages:

Built into the package is a generic hunted. Choose something appropriate for the character background. Suggestions include things like deposed foreign military dictators and commanders who want your head for your part in thwarting their plans. Other suggested disadvatanges: A preference to shoot your way out of problems, lack of social graces, or shell shock.

Roleplaying Tips:

"Look, I was hired to attack you. It's nothing personal." Cool and professional, a good soldier of fortune has the ability to remained detached no matter how intense the situation gets - remember, a cool head stays attached to your body.


Skills and Talents

Cost

Martial Arts (Select at least three manuevers from Commando Training)

12

Transport Familiarty - Ground Vehicles

2

Transport Familiarity - Planes

1

Breakfall

3

Demolitions

3

Stealth

3

Tracking

3

KS: Cartography

2

Interrogation

3

Weapon Familiarty - Small Arms

2

Weapon Familiarty (Choose one: Flamethrowers, Grenade Launchers, Heavy Machine Guns, Rocket Launchers, Man-guided Missiles)

1

Language: (Choose one)

2

Area Knowledge (Part of the world most frequently working in)

2

 

 

Package Bonus

-3

Reputation 8-, Extreme (Many people view mercanaries as little more than hired assassins)

-10

Hunted (Choose something appropriate).

-10

Distinctive Features: Soldier of Fortune

-5



Package Cost

9


This archetype represents a standard career/job that can be found in a modern setting. It was deliberately made slightly generic so that it can be easily modified to cover a wide range of times, from Victorian to near future.

Modern and semi-modern settings games can take many forms from Horror to Pulp Science Fiction to Mysteries to Spy-vs-Spy (thank you Mad Magazine). The old Danger International and Justice Inc. games from Hero Games covered these genres very well, as well as games like Chaosium Inc's Call of Cthulhu and several of Steve Jackson Game's GURPs supplements.



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